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Introduction
Henry Lieberman
Pages 1-6 - Book chapterAbstract only
Chapter 1 - Novice Programming Comes of Age
David Canfield Smith, Allen Cypher and Larry Tesler
Pages 7-I - Book chapterAbstract only
Chapter 2 - Generalizing by Removing Detail: How Any Program Can Be Created by Working with Examples
Ken Kahn
Pages 21-II - Book chapterAbstract only
Chapter 3 - Demonstrational Interfaces: Sometimes You Need a Little Intelligence, Sometimes You Need a Lot
Brad A. Myers and Richard McDaniel
Pages 45-III - Book chapterAbstract only
Chapter 4 - Web Browsing by Example
Atsushi Sugiura
Pages 61-IV - Book chapterAbstract only
Chapter 5 - Trainable Information Agents for the Web
Mathias Bauer, Dietmar Dengler and Gabriele Paul
Pages 87-V - Book chapterAbstract only
Chapter 6 - End Users and GIS: A Demonstration Is Worth a Thousand Words
Carol Traynor and Marian G. Williams
Pages 115-VI - Book chapterAbstract only
Chapter 7 - Bringing Programming by Demonstration to CAD Users
Patrick Girard
Pages 135-VII - Book chapterAbstract only
Chapter 8 - Demonstrating the Hidden Features that Make an Application Work
Richard McDaniel
Pages 163-VIII - Book chapterAbstract only
Chapter 9 - A Reporting Tool Using Programming by Example for Format designation
Tetsuya Masuishi and Nobuo Takahashi
Pages 175-IX - Book chapterAbstract only
Chapter 10 - Composition by Example
Toshiyuki Masui
Pages 191-X - Book chapterAbstract only
Chapter 11 - Learning Repetitive Text-Editing Procedures with SMARTedit
Tessa Lau, Steven A. Wolfman, ... Daniel S. Weld
Pages 209-XI - Book chapterAbstract only
Chapter 12 - Training Agents to Recognize Text by Example
Henry Lieberman, Bonnie A. Nardi and David J. Wright
Pages 227-XII - Book chapterAbstract only
Chapter 13 - SWYN: A Visual Representation for Regular Expressions
Alan F. Blackwell
Pages 245-XIII - Book chapterAbstract only
Chapter 14 - Learning Users' Habits to Automate Repetitive Tasks
Jean-David Ruvini and Christophe Dony
Pages 271-XIV - Book chapterAbstract only
Chapter 15 - Domain-Independent Programming by Demonstration in Existing Applications
Gordon W. Paynter and Ian H. Witten
Pages 297-XV - Book chapterAbstract only
Chapter 16 - Stimulus-Response PBD: Demonstrating “When” as Well as “What”
David W. Wolber and Brad A. Myers
Pages 321-XVI - Book chapterAbstract only
Chapter 17 - Pavlov: Where PBD Meets Macromedia's Director
David Wolber
Pages 345-XVII - Book chapterAbstract only
Chapter 18 - Programming by Analogous Examples
Alexander Repenning and Corrina Perrone
Pages 351-XVIII - Book chapterAbstract only
Chapter 19 - Visual Generalization in Programming by Example
Robert St. Amant, Henry Lieberman, ... Luke Zettlemoyer
Pages 371-XIX - Book chapterNo access
Index
Pages 387-406 - Book chapterNo access
About the Authors
Pages 407-416
About the book
Description
As user interface designers, software developers, and yes-as users, we all know the frustration that comes with using "one size fits all" software from off the shelf. Repeating the same commands over and over again, putting up with an unfriendly graphical interface, being unable to program a new application that you thought of yourself-these are all common complaints. The inflexibility of today's computer interfaces makes many people feel like they are slaves to their computers. Shouldn't it be the other way around? Why can't technology give us more "custom-fitting" software?
On the horizon is a new technology that promises to give ordinary users the power to create and modify their own programs. Programming by example (PBE) is a technique in which a software agent records a user's behavior in an interactive graphical interface, then automatically writes a program that will perform that behavior for the user.
Your Wish is My Command: Programming by Example takes a broad look at this new technology. In these nineteen chapters, programming experts describe implemented systems showing that PBE can work in a wide variety of application fields. They include the following:
The renowned authors and their editor believe that PBE will some day make it possible for interfaces to effectively say to the user, "Your wish is my command!"
As user interface designers, software developers, and yes-as users, we all know the frustration that comes with using "one size fits all" software from off the shelf. Repeating the same commands over and over again, putting up with an unfriendly graphical interface, being unable to program a new application that you thought of yourself-these are all common complaints. The inflexibility of today's computer interfaces makes many people feel like they are slaves to their computers. Shouldn't it be the other way around? Why can't technology give us more "custom-fitting" software?
On the horizon is a new technology that promises to give ordinary users the power to create and modify their own programs. Programming by example (PBE) is a technique in which a software agent records a user's behavior in an interactive graphical interface, then automatically writes a program that will perform that behavior for the user.
Your Wish is My Command: Programming by Example takes a broad look at this new technology. In these nineteen chapters, programming experts describe implemented systems showing that PBE can work in a wide variety of application fields. They include the following:
The renowned authors and their editor believe that PBE will some day make it possible for interfaces to effectively say to the user, "Your wish is my command!"
Key Features
- Text and graphical editing
- Web browsing
- Computer-aided design
- Teaching programming to children
- Programming computer games
- Geographical information systems
- Text and graphical editing
- Web browsing
- Computer-aided design
- Teaching programming to children
- Programming computer games
- Geographical information systems
Details
ISBN
978-1-55860-688-3
Language
English
Published
2001
Copyright
Copyright © 2001 Elsevier Inc. All rights reserved
Imprint
Morgan Kaufmann