Elsevier

Computers & Graphics

Volume 86, February 2020, Pages A1-A2
Computers & Graphics

Editorial Note

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Technical Section

Our technical section contains four interesting papers on topics ranging from Motion in Games to Volume Rendering. Rahmani and Pelechano [4], introduce a hierarchical approach to compute trajectories for multiple agents in games, exploring a trade-off in the memory cost of methods that require pre-computation as compared to full parallel solutions. In another paper on content generation for games, Pueyo et al [5] propose shrinking city layouts as a tool to remove irrelevant content from

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