The impact of online game character’s outward attractiveness and social status on interpersonal attraction
Introduction
Online games have been developing rapidly in recent years. Online games maturely exploit the visual and audio abilities of computers to entertain players. Online games also connect worldwide players to a virtual community via two Internet characteristics: real-time interaction and borderless environment. Citizens of online gaming worlds can play and interact with other players, and even engage in mutual transactions of virtual assets. Previous studies have realized that satisfying interpersonal needs is the most important motivation for online game players (Lo et al., 2005a, Lo et al., 2005b). Players desire to have strong interpersonal attraction for facilitating the building of ideal interpersonal relationship.
Researchers interested in interpersonal relationship within real-world societies understand that outward appearance influences individual interpersonal attraction. That is, persons with good looks and outward attractiveness would be more likely to foster higher interaction willingness among others and gain more friendship (Berscheid and Walster, 1974, Johnson, 1988, Korabik, 1981, Townsend and Levy, 1990a). In online games, each player executes game tasks via a character that represents itself. Although service providers give game characters an unmodifiable face, players can change the clothes and accessories acquired by their character during the game, and then the character would exhibit different outward feature. Some roles wear plain clothes and hold simple tools or accessories, while others have elaborate clothing, powerful weapons and valuable treasures. This study argues that these differences in outward appearances are the same as those in real societies, and influence the attitudes of other game members towards individual players. Additionally, the life experiences and research results from real society have considered that people prefer to familiarize with others who possess high social status or the ability to influence others. Actually, the “grading system” in the online game is an objective institution to reveal players’ gaming performance. Characters can increase their grading level by accumulating game experience and achieving good performance. Players with higher grading level would receive prominence and be respected by other gamers, and the gaming behavior and strategy of high-grade players would influence the gaming skill of low-grade players. Accordingly, this study believes that improving online grading of players will improve their status in the gaming world, and consequently other gamers would modify their assessments of their interpersonal attraction to the character.
This study performed an experimental design to manipulate the clothes, accessories and grade level of the online game character to verify whether players with high outward attractiveness and high-grade would have higher interpersonal attraction than low outward attractiveness and low-grade players. The results of this study not only successfully implemented real world interpersonal relationship theories into virtual societies, but also helped players realize that they can change their clothes and equipment and promote their grade level to increase interpersonal attraction and build great interpersonal relationships. Additionally, this study suggests that online game service providers can aim to improve clothes, equipment, and grading systems to satisfy the main motivations of gamers.
Section snippets
Online games
Based on the number of computers involved, computer games can be categorized as PC (played on one personal computer only, although they can involve multiple players) or Net (short for “network,” played on multiple computers) games (Lo, Wang, & Fang, 2005b). Net games can be further divided into web games, network games, and online games. Web games use a website as an interface; players must register in order to play. Network games allow multiple players to use their own PCs to interact via
Research design and procedure
The research utilized a 2 × 2 experimental design with two independent variables of outward attractiveness and social status derived from performance that were assigned either high or low levels, totaling four treatments. Each participant was randomly assigned to one of the four treatments and received a packet of materials that consisted of a picture of a game character and grading information about this role, which was manipulated by the independent variables. After viewing the stimulus for 1
Descriptive statistics and manipulation checks
This experiment recruited 191 subjects that included 124 are males and 67 females with an average age of 21.29 (SD = 1.87) years and an average online game playing experience of 27.42 (SD = 25.28) months. It is notable that the gender of subjects in this study is self-reported, which may not be the true gender. Griffiths and his colleagues found that 60% online game players have ever swapped or converted their gender in online games (Griffiths et al., 2003, Griffiths et al., 2004), thus we cannot
Discussion
Previous studies have demonstrated that various factors affect individual willingness to interact with others. For instance, outward attractiveness has an important influence on willingness to interact, since people like to interact with gorgeous-looking people or those with a good taste. For this reason beautiful ladies are never short of suitors. In contrast, those without good looks face obstacles in the development of interpersonal relationships, owing to low willingness of others to
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