Elsevier

Computer Communications

Volume 158, 15 May 2020, Pages 24-31
Computer Communications

Edge caching and computing in 5G for mobile augmented reality and haptic internet

https://doi.org/10.1016/j.comcom.2020.04.054Get rights and content

Abstract

Deploying cache and computing resources in 5G mobile communication networks is considered an important way to reduce network transmission delay and redundant content transmission, improve content distribution efficiency and network computing processing capabilities. Through the construction of 5G user experience models for mobile augmented reality and tactile internet, the subjective expected experience of 5G users in mobile augmented reality applications is investigated. Based on the experimental results, the composition of mobile augmented reality, and the factors that affect 5G user, mobile 5G user experience model for augmented reality is as a design goal for mobile augmented reality. And research on mobile edge cloud computing powered by renewable energy. Based on the analysis of renewable energy, a 5G user computing task delay and power grid power consumption minimization model was established. It is decomposed into two sub-problems of computational resource allocation and task placement using alternating optimization. The sub-problems of computing tasks under renewable energy supply are obtained by solving the sub-problems. The experimental results show that the offload mode proposed in this paper is superior to the other two modes when the processing ratio before and after the task is less than 1, and the user contact frequency is greater than 0.0014. At the same time, it is obtained that the service node with higher mobility and larger computing power is allocated. The more workload, the more energy can be reduced in the network, thereby improving the performance of the system.

Introduction

Augmented reality technology integrates computer-generated virtual information (including visual information, auditory information and tactile information, etc.) into the real world, and complements the real world, making virtual information become a part of the surrounding real world from the senses [1], [2]. The haptic Internet is a communication method for transmitting haptic data, and realizes higher-level remote communication with each other by transmitting haptics [3], [4]. In the past, audio and video could not achieve haptic effects like meeting handshake. Mobile edge caching and computing based on mobile augmented reality and haptic Internet as two important challenges and opportunities for the development of 5G networks. Making full use of heterogeneous and diverse storage computing resources, 5G user mobility and dynamic renewable energy supply to improve cache and computing services and reduce network energy consumption has theoretical and practical significance.

The immersive displays of tactile internet and augmented reality are divided into the following categories: head-mounted display, projection display, handheld display and ordinary display. Because the helmet display mode can limit the operator’s field of vision to the range of interest, it is more immersive than other methods, and it is the most widely used display mode [5], [6], [7], [8]. Literature [9], [10], [11] Developed a set of realistic graphic prediction display systems, using wireframe and solid robot graphic models to represent real robots at the far end, while introducing camera calibration technology, superimposing virtual robot models on video images transmitted from the far end In the above, it is expected to compensate the delay of the teleoperation system and improve the operability by operating the virtual robot. Reference [12], [13], [14], [15] superimposed the wireframe model of the robot on the stereo video image. Without modeling the environment, the remote control robot completed a simple grab and place operation on the object, and realized stereoscopic visual feedback of augmented reality. Its remote robot control uses direct control, which has great limitations when completing complex tasks. Mobile edge caching enables 5G users to obtain requested content from small cells or other devices, enabling local availability of content without the need to obtain content from content service providers through mobile core networks and cable networks [16], [17], [18], thereby Reducing the imbalance between wireless demand capacity and available capacity [19], alleviating the backhaul bottleneck of 5G networks, improving latency guarantees, and reducing network energy consumption. Edge caching generally includes two steps, content placement and delivery. Content placement includes determining the cached content, the location of the cache, and how to download the content to the cache node. Content delivery refers to how the content is delivered to the requesting 5G user. is an important feature of edge caching [20], [21], [22]. It mainly introduces the description of the mobility of 5G users from the perspectives of space and time. The spatial angle refers to the physical location information related to the 5G user’s mobile model, and the temporal angle refers to the time information related to the 5G user’s mobile model. However, due to the large amount of delays in the end-to-end transmission of computing tasks and limited spectrum resources, the throughput of wireless access networks is insufficient, so mobile cloud computing services have become more difficult to deploy and maintain [23], [24], [25]. Through real experiments, how to calculate the offloading strategy based on real-time bandwidth and minimize the terminal energy consumption is given [26]. An environment-aware computing task offloading strategy is presented, that is, whether to offload based on real-time communication status. For parallel task offloading on mobile devices [27], a type of heuristic offloading mechanism is designed to minimize the delay of 5G user tasks. For the cloud computing under the cellular network [28], the interaction between offloading decision of mobile cloud computing and wireless resource management in wireless heterogeneous networks was first discussed. Under this architecture, mobile 5G users can enjoy high-quality cloud services, and do not consider the lack of spectrum resources. Although there have been many researches on key technologies of cache and computing in SG mobile communication networks, there are still many research challenges to be solved. Among them, the core network cache resource allocation mechanism, edge network content cache and cooperative distribution mechanism, and edge network computing offload mechanism are three important research topics that SG mobile communication networks face after introducing cache and computing resources.

This article focuses on 5G caching and computing for mobile augmented reality and haptic Internet. Firstly, understand the 5G user experience in mobile augmented reality through experiments, and conduct an overall analysis of the experimental results. Based on the composition of mobile augmented reality of 5G user experience, build a 5G user experience model for mobile augmented reality. Based on the analysis of renewable energy, an optimization model with minimum task delay and grid energy consumption was established, and it was decomposed into two sub-problems using alternating optimization: the placement of computing tasks (the computing tasks are offloaded to the edge cloud deployed in small cells) , Or offload to the edge cloud deployed on the macro base station) and the allocation of computing resources (for computing tasks offloaded to the edge cloud, how does the edge cloud allocate computing resources to computing tasks). By solving the sub-problems, the offloading strategy of computing tasks under the power of renewable energy is obtained. Finally, the experimental results show that the offload mode proposed in this paper is superior to the other two modes when the processing ratio before and after the task is less than 1, and the user contact frequency is greater than 0.0014. At the same time, it is given to service nodes with high mobility and large computing power. The more work is distributed the more energy can be reduced in the network, thereby improving the performance of the system.

Section snippets

Construction of 5G user experience model for mobile augmented reality and haptic internet

First, classify 5G user in mobile augmented reality and haptic Internet; then, analyze the impact of the components of mobile augmented reality on the formation of 5G user experience; finally, combine the impact of the use environment on mobile augmented reality 5G user experience to build mobile Augmented reality 5G user experience model. The main purpose of building a mobile augmented reality 5G user experience model is to explain the relationship between the components of mobile augmented

Research on efficient cache resource allocation mechanism in 5G core network

The content cache energy cost is mainly due to the energy consumption caused by content cache and content update. Therefore, a model of energy consumption proportion was established, that is, Ecache=k=1Mi=1Nατikyx,kvikT

Among them, α represents the energy consumption value of the content cache or content update of the unit cache capacity; vik represents the number of content updates (or the content update frequency) within the unit time T. In particular, in order to avoid overload of the cache

Results and discussion

Set the number of times the two nodes meet in a unit time from 0.00004 to 0.00032, set the summary point M of the cell to 300 to 3000, and set P to 0.001 to give an experimental analysis.

In Fig. 5a, set M to 500, set n to 10, set λ to 0.0001, and change the values of N to 30, 35, 40, and 45 respectively. It can be concluded from Fig. 5a that the effect of N on Si(t) is not obvious. This is because under the premise of clonable tasks, each service node may be transformed into a task node, so N

Conclusion

From the perspective of user perception, this article analyzes in detail the factors that affect user perception in mobile augmented reality. Based on the design method of user experience in interactive information services, a 5G user experience model of mobile augmented reality and tactile Internet is constructed. A novel offloading model of computing tasks is proposed and its offloading strategy is analyzed. A mobile ad hoc micro-cloud computing model based on opportunism is proposed. The

CRediT authorship contribution statement

Yuan Cheng: Formal analysis.

Declaration of Competing Interest

The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.

Acknowledgment

This paper supported by the 2019 Scientific research fund project in Yunnan province department of education, China : The protection and inheritance of Nixi black pottery based on AR technology (Project number: 2019J0056).

Yuan Cheng was born in Xi’an, China, In 1981. from 2000 to 2004, He studied in Shaanxi university of science and technology and received his bachelor’s degree in 2004. From 2004 to 2007, He studied in Shaanxi university of science and technology and received his master’s degree in 2007. Currently, He works in Kunming university of science and technology. He has published twenty papers, One of which has been indexed by SCI. His research interests are included industrial design and VR technology.

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    Yuan Cheng was born in Xi’an, China, In 1981. from 2000 to 2004, He studied in Shaanxi university of science and technology and received his bachelor’s degree in 2004. From 2004 to 2007, He studied in Shaanxi university of science and technology and received his master’s degree in 2007. Currently, He works in Kunming university of science and technology. He has published twenty papers, One of which has been indexed by SCI. His research interests are included industrial design and VR technology. Email: [email protected].

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