Shortest monotone descent path problem in polyhedral terrain

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Abstract

Given a polyhedral terrain with n vertices, the shortest monotone descent path problem deals with finding the shortest path between a pair of points, called source (s) and destination (t) such that the path is constrained to lie on the surface of the terrain, and for every pair of points p=(x(p),y(p),z(p)) and q=(x(q),y(q),z(q)) on the path, if dist(s,p)<dist(s,q) then z(p)z(q), where dist(s,p) denotes the distance of p from s along the aforesaid path. This is posed as an open problem by Berg and Kreveld [M. de Berg, M. van Kreveld, Trekking in the Alps without freezing or getting tired, Algorithmica 18 (1997) 306–323]. We show that for some restricted classes of polyhedral terrain, the optimal path can be identified in polynomial time.

Keywords

Shortest path
Polyhedral terrain
Algorithm
Complexity

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A preliminary version of this paper appeared in: Proc. of the 22nd Annual Symposium on Theoretical Aspects of Computer Science (STACS-2005), LNCS, vol. 3404, 2005, pp. 281–292.