Elsevier

Computers & Education

Volume 52, Issue 1, January 2009, Pages 210-219
Computers & Education

Scaffolding project-based learning with the project management body of knowledge (PMBOK®)

https://doi.org/10.1016/j.compedu.2008.07.012Get rights and content

Abstract

This paper reports the results of a study of the extent to which processes and procedures from the discipline of project management can scaffold online project-based learning in a graduate-level instructional technology course, by facilitating intra-team interaction, enhancing project outcomes and promoting a positive project team experience. With one course section using tools and templates from project management and one section using only free-form text forms and instructor guidelines as project scaffolding tools, team interactions were compared via qualitative and quantitative analyses of team threaded discussions over an 8-week project lifecycle. Project outcomes were assessed by comparing project product scores using the t-test for independent samples, while project experience was assessed via a post-project survey using the University of Wisconsin-Madison Student Assessment of Learning Gains (SALG) questionnaire. Results indicate that the project management methodology facilitates intra-team communication and positive collaborative behavior, but is not a critical factor for final product quality. The results provide a starting point for educators and researchers seeking to assess cross-disciplinary approaches to project-based learning.

Introduction

As part of the process of acquiring the skills and competencies needed to become instructional design professionals, learners seek to obtain a design team experience similar to what they will encounter in the real world of work. That experience includes not only the acquisition of a strong knowledge base, but also the application of diverse social, communication and cooperation skills that today’s employers expect (McLoughlin & Luca, 2002). The ability to work in teams and to communicate effectively in visual, written and oral form is deemed an essential competency by the International Board of Standards for Training, Performance and Instruction (International Board of Standards for Training & Instruction (IBSTPI)., 2000). This is particularly important when design team members are dispersed across multiple locations and are meeting in a virtual environment.

One instructional strategy that enables learners to develop their collaborative skills is project-based learning. Project-based learning is grounded in general theories of knowledge such as situated learning (Lave & Wenger, 1991), which states that knowledge must be presented in an authentic context, using settings and applications that would normally involve that knowledge, and includes social interaction and collaboration to solve complex problems. However, the focus on collaboration for problem-solving has led to some confusion between project-based learning and problem-based learning. Prince and Felder (2007) note that in project-based learning, students mainly apply previously acquired knowledge and the production of some final product is the central focus of the assignment. By contrast, problem-based learning students have not previously received formal instruction in the necessary background material and the solution process is more important than the final product. Based on a qualitative review of the literature, Helle, Tynjala, and Olkinuora (2006) deem the construction of a concrete artifact as one of the main differentiators of project-based vs. problem-based learning. Nonetheless, in postsecondary settings, particularly at the graduate level, these may not necessarily be differentiators. At the graduate level, problem-based learning can include the creation of an artifact, such as a research paper, a business case or a software application (Williams van Rooij, 2007) that earns a grade or points for the team producing that artifact, so that the final product is of critical importance.

Thomas (2000) takes a broader approach to defining project-based learning, offering five criteria that a class project must have in order to be considered an instance of project-based learning. The project must be (a) central to the curriculum, (b) focused on questions or problems that drive learners to encounter and struggle with the central concepts and principles of a discipline, (c) a constructive investigation or goal-directed process that involves inquiry, knowledge building and resolution, (d) conducive to student autonomy, choice, unsupervised work time, and (e) realistic, focusing on authentic challenges where the solutions have the potential to be implemented. It is this broader view that serves as the working definition of project-based learning throughout this paper.

For the instructor, one of the challenges of project-based learning is determining how much structure to apply to the course project. On the one hand, a key feature of project-based learning is learner control of the process, affording team members the opportunity to design, develop and execute their own vision of what the project processes as well as project product should be. On the other hand, it is the instructor’s job to provide the appropriate amount of scaffolding to motivate learners, reduce task complexity, provide structure and reduce learner frustration (McLoughlin & Luca, 2002). Scaffolding refers to a process in which the instructor provides assistance to the student for tasks or concepts that the student is initially unable to grasp on his/her own. Once the student masters the task or concept, the instructor begins the process of “fading”, or the gradual removal of the scaffolding, which allows the student to work independently (Lipscomb et al., n.d).

An additional layer of complexity is added when the class is totally online and project teams are virtual teams. Project-based learning with virtual teams not only assists with knowledge generation and application, but helps learners acquire the special skills, including an understanding of human dynamics across functional and cultural boundaries, necessary to lead and work in virtual teams in many organizations (Duarte & Tennant Snyder, 2001). As noted by Palloff and Pratt (2005), the instructor working in the online environment must be comfortable with a reasonable degree of chaos and conflict, while promoting learner self-organization and empowerment.

Section snippets

Project-based learning and project management

There is some indication that the project management Body of Knowledge® (Project Management Institute., 2004) can provide structure to virtual team projects in a variety of disciplines, while retaining the learner-driven character of project-based learning. In a study of virtual teams in an undergraduate psychology class, Chiocchio (2007) applied the project management methodology to a psychology class project on assessment, to explore how electronic information exchange concerning team

Context of the study: Project management and instructional design

The context of the study is a graduate certificate program that prepares students for careers that utilize current and emerging technologies to meet educational and training goals in schools, communities, government agencies and corporate settings. A core requirement of the program is a course that explores the latest innovations in distance learning technologies and environments as well as the theoretical issues central to distance learning. This 15-week core course is delivered totally

Design and procedures

The study employed a quasi-experimental design utilizing two intact sections of the same course. One course section – the Test group – used project management as scaffolding to facilitate student interactions and promote successful and timely completion of the project, along with instructor-provided tips and best practices. Test group students were introduced to the basics of project management methodology – Initiating, Planning, Executing, Monitoring and Controlling, Closing - as documented in

Results

The relatively small convenience sample used in this research does not permit generalizations to any larger population of learners, nor was generalization the researcher’s intent. What this research does provide are some implications for practice by offering an alternative approach to scaffolding project-based learning in an online learning environment by applying project management processes to support virtual project teams.

Discussion

In developing a model for the analysis of collaborative knowledge building in online discussion forums, Schrire (2006) differentiates between learner participation, defined as the number or average length of messages posted, and interaction, defined as the explicit or implicit responses to others, with the latter as being the key to what is happening in a given context. The present study affirms that distinction. Although the test teams had fewer postings than the control teams, the test teams

Conclusions

This research demonstrates that using processes and procedures from the project management methodology can facilitate communication among members of virtual teams of graduate-level adult learners who are already active in the workplace. The project management tools and templates used in the research are among the tools used most extensively and that receive the highest levels of organizational support in the workplace, regardless of project size or industry (Bessner & Hobbs, 2008). Project

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