Elsevier

Displays

Volume 33, Issue 2, April 2012, Pages 91-97
Displays

Vergence eye movements signifying 3D depth perception from 2D movies

https://doi.org/10.1016/j.displa.2011.11.001Get rights and content

Abstract

A sensation of depth can arise from two-dimensional (2D) movies without any stereoscopic depth cue. Depth perception in three-dimensional (3D) space depends on the stability of stereoscopic gaze by vergence – coordinated movement of the two eyes in opposite directions – compensating the misalignment of the retinal images from the two eyes (i.e. binocular disparity) [1]. On the other hand, the oculomotor mechanisms that stabilize stereoscopic gaze and depth perception in 2D movie space remain unclear [2]. Here, we propose a hypothesis that vergence eye movements signifying 3D depth perception persist during prolonged 2D movie presentation without binocular disparity cues. By measuring eye positions while the subject viewed moving random-dot video stimuli, we show that sustained vergence is induced during 30-s exposure to radially expanding 2D optic flow. Moreover, a 2D video movie showing a passenger’s view of a roller coaster induces continuously changing vergence. In the absence of binocular disparity cues, the pictorial depth information within a 5° × 5° gaze window and optic flow in the movie simultaneously and independently influence vergence. The pictorial gaze-area depth information affects vergence mainly in the virtual far space, whereas optic flow robustly affects vergence irrespective of the nearness. These findings demonstrate that vergence serves as a reliable marker signifying 3D depth perception from 2D movies, imposing critical constraints on creation of an effective and safe virtual reality.

Highlights

► We used 3D and 2D video movie for investigation of vergence eye movement performance. ► We found that vergence was elicited by not only 3D but also 2D movies. ► Optic flow and pictorial perspective cues in 2D movie asymmetrically affect vergence. ► Vergence serves as a reliable marker signifying 3D depth perception from 2D movies.

Introduction

Virtual reality, a key technology for 3D entertainments and clinical, educational, or industrial innovations, creates an environment with a dynamic and strong sensation of depth based on 3D stereoscopic vision [3]. However, even in the absence of stereoscopic depth cues, a sensation of depth arises from 2D movies with proximal cues such as object size changes or optic flows [2]. Depth perception in real 3D space depends on the stability of stereoscopic gaze maintained by vergence eye movements [1], [2], [4]. The vergence angle between the axes of the two eyes increases (convergence) or decreases (divergence) to adjust the misalignment of the retinal images from the two eyes (i.e. binocular disparity) [5], [6]. Vergence eye movement has also been implicated in depth perception in virtual 3D environments [7], [8]. On the other hand, the oculomotor mechanisms that enable depth perception in 2D conditions have not been fully clarified [9], [10]. A key factor to elicit vergence in 2D conditions is optic flow [11], [12]. Ultra-short latency vergence was triggered, as a rapid ocular response, by transient 2D visual stimulation with radial optic flows [13]. Transient convergence was induced by an expanding optic flow, whereas divergence was induced by a contracting flow. Nonetheless, it remains unclear whether prolonged 2D visual stimulation can sustain vergence after elaboration of depth perception through higher-order cortical interactions [14], [15]. Here, we propose a hypothesis that vergence signifying 3D depth perception should persist during prolonged 2D movie presentation in the absence of binocular disparity. To test the hypothesis, we firstly examined whether vergence in 2D condition would sustain or not during the prolonged presentation of expanding random dot stimuli with constant velocity. Second, we examined how sustained vergence eye movements, if any, would be affected by multiple depth cues such as binocular disparity, optic flow, and other pictorial cues in 2D and 3D realistic movies.

Section snippets

Subjects

Six young, healthy subjects (3 males, 3 females; age: 19–36 years) with normal or corrected-to-normal visual acuity and oculomotor functions (tracking and stereopsis) for their age participated in the experiments. Informed consent was voluntarily obtained from all subjects, and the subjects were free to withdraw from the study at any time. All the experimental protocols followed the tenets of the Declaration of Helsinki and were approved by the human experimentation committee of Niigata

Results

We initially tested whether vergence should persist during prolonged 2D random-dot movie presentation in the absence of binocular disparity by measuring eye positions while the subject viewed a radially expanding optic flow (Fig. 1a). We found that the continuous 2D optic flow did elicit sustained vergence reliably across all subjects regardless of whether fixation spot was presented on a screen (red line in Fig. 1b) or not (blue line in Fig. 1b). Following an onset latency, the vergence angle

Discussion

In the present study, we demonstrated that persistent vergence eye movements were induced during prolonged movie stimulation in 2D condition (Figs. 1b and 2c). The basic properties of optic-flow-induced vergence found in our study were consistent with properties of disparity-induced vergence in previous studies [6], [19], [20]. Both had transient and sustained components and the sustained components had similar latency and rise time (see Fig. 1 legend) to those of disparity vergence [2], [21].

Acknowledgments

We are grateful to M. Takagi and the late K. Ukai for comments on the manuscript. We also thank K. Akazawa and Y. Maeda for statistical advices. This work was supported by grants from JKA through its Promotion funds from KEIRIN RACE and was supported by the Mechanical Social Systems Foundation and the Ministry of Economy, Trade and Industry, Tsukada medical foundation, Foundation for NS sensory research, and Nakayama foundation for human science to A.I., Strategic Research Program for Brain

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