Avatar e-mail versus traditional e-mail: Perceptual difference and media selection difference
Introduction
“When you don your avatar and join thousands of other people who are trying out life in virtual worlds you are joining in a great new experiment in human contact. … This contact goes far beyond simple chat to become a whole new way of being with people” [[14], p. 5].
As the business environment has become distributed and fast-paced, as well as information- and communication technology-dependent, companies increasingly consider e-mail an effective communication medium in interpersonal and inter-organizational communication [22], [43], [52], [65]. Previous research has determined that a high proportion of knowledge workers' time is spent on communication-related activities [6], [44]. Communication media, including e-mail, continue to significantly change the communication process, structure, and outcomes in organizations [20], [60]. New media have capabilities, absent from traditional media, that can improve and modify information gathering and dissemination strategies, affect social interaction, and allow communication partners to express information that otherwise would not have been communicated. Therefore, a better understanding of the effects of new media on business communication is crucial for providing efficient and effective communication among employees.
Despite numerous studies to investigate the factors affecting e-mail selection [19], [28], [31], [46], [72], [74], [78], these studies all used traditional e-mail, not newly emerged e-mail systems with advanced communication features supplementing the leanness (i.e. lack of media richness) of traditional e-mail. Past studies did not investigate whether improved features provided by advanced e-mail systems help overcome traditional e-mail's leanness. Therefore, researchers have requested further studies to examine whether the previous findings are directly applicable to new forms of e-mail [20], [39]. For example, El-Shinnawy and Markus [20] pointed out the issue, stating that
Little is known about how people make choices among new communication media. Yet, as new media proliferate and as new combinations of media emerge, people in organizations will increasingly face choices among several new media in addition to, or even in lieu of, one new medium and several traditional ones. This suggests the need for, and value of, studies that examine media choice when multiple electronic media are available (p. 443).
Our study seeks to address this issue in the context of the use of avatar e-mail, one of the advanced types of e-mail. The term “avatar” (or “avatara”) originates from the descent and incarnation of a deity in earthly form, chiefly associated in Hinduism with the incarnation of Vishnu. The term has been adopted from virtual reality and the 3D games arena and represents incarnation or embodiment of human beings in a virtual world. The applicability of avatars to communication systems has been widely recognized [30], [34], [62]. Companies that have developed and applied avatars as a business communication tool for customers have found the avatars to be useful. For example, LifeFX provides Facemail, an avatar e-mail system for interpersonal communication.1 First Direct, a web-based bank, has also developed an avatar called Cara that provides financial service information to customers through mobile phones. Yahoo's Jenni, CocaCola's Hank, and Amtrak's Julie are avatars with a face and body–an animated digital image with a voice–that serve as guides or customer service representatives on websites [67]. Simultaneously, research groups at the MIT Media Lab have examined ways to:
make communication, mediated through avatars, more lifelike and natural through appropriate and meaningful animation of the avatar's body and face … an avatar can represent suitably large amounts of information, and can operate as meaningful rhetorical devices [[30], p. 180].
Researchers focusing on computer graphics and virtual reality [24], [30], [33], [41], [51], [55], [59], [66], [81] have attempted to develop better avatars for communication, e-commerce, virtual reality, and 3D games. For instance, Anderson et al. [2] indicated the importance of avatars in support of communicator identification and perception of telepresence and realism in teleconferencing. Lee et al. [37] and Qiu and Benbasat [55] also found that telepresence was affected by avatar use in an experimental setting simulating online shopping. Avatar e-mail is not yet widespread in the United States and other Western countries, but it does show promise as a next-generation e-mail system, considering its advanced richness features (e.g., a variety of facial expression, voice, gestures, background music)2 and successful adoptions in several countries (e.g., South Korea and Japan). While some speculations [54] have been made by practitioners about avatar e-mail and its advantageous features, there is a paucity of theory-based research on avatar e-mail. A solid theoretical grounding is necessary to investigate individual perceptual differences when comparing avatar e-mail to traditional e-mail and conditions affecting media choice.
This study has three objectives. First, the media characteristics of avatar e-mail are compared to traditional e-mail with respect to media richness and social presence characteristics. Second, different media choice under different task equivocality (high versus low) and communication direction (lateral versus upward) is examined. Finally, the influence of media type on task performance is investigated. Through the study, a richer understanding of media selection in the presence of avatar e-mail emerges.
Section snippets
Research background and hypotheses
Developing effective and efficient communication channels between organizational members is critical in organizations [13]. The channels provide a streamlined information flow resulting in timely and accurate decision making. However, as the organizational environment becomes complex, turbulent, and uncertain, organizational structure and business process changes are needed to provide accurate information to knowledge workers [1], [65], [82]. Providing accurate information becomes more
Research methods and results
Three field studies were conducted to examine (1) individuals' perceptual difference between traditional and avatar e-mail, (2) their media choice given different levels of task equivocality and different communication directions, and (3) the relationship between task performance and media choice. A university e-mail system was selected as a traditional e-mail system and a commercial avatar e-mail system was selected as an avatar e-mail system. The traditional e-mail supports text messages
Discussion and conclusions
Managers dedicate a substantial amount of time communicating to make sense of their environments, coordinate and control internal and external activities, and to make decisions. When communicating, managers have to carefully select the best medium for efficiently and effectively communicating with others in different business tasks and situations. Drawing on the literature from rational theories of media choice, this study proposed perceptual differences between avatar e-mail and traditional
Younghwa Lee is an Assistant Professor of Information Systems at the University of Kansas School of Business. He received his Ph.D. from University of Colorado/Boulder in 2005. His research interest is in website usability, technology acceptance, and IT ethics and security. He is an ICIS 2003 Doctoral Consortium fellow. He has published in Decision Support Systems, Communications of the ACM, Data Base, Journal of Organizational Computing and Electronic Commerce, among others.
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Younghwa Lee is an Assistant Professor of Information Systems at the University of Kansas School of Business. He received his Ph.D. from University of Colorado/Boulder in 2005. His research interest is in website usability, technology acceptance, and IT ethics and security. He is an ICIS 2003 Doctoral Consortium fellow. He has published in Decision Support Systems, Communications of the ACM, Data Base, Journal of Organizational Computing and Electronic Commerce, among others.
Kenneth A. Kozar is a Professor of Information Systems and Associate Dean for Faculty at the University of Colorado/Boulder Leeds School of Business. His interests lie in the area of human and organizational impacts of technology. He has published in a number of journals, served two terms as an associate editor of the MIS Quarterly, and was the chair of the Society for Information Management's International Paper Award Competition.
Kai R. Larsen is an Associate Professor of Information Systems at the University of Colorado/Boulder Leeds School of Business. His research interests center around interdisciplinary approaches to information systems implementation, inter-organizational networks, and development and application of the automatic text analysis in IS research. He has published in Journal of Management Information Systems, European Journal of Information Systems, Sociological Methodology, and Communications of the ACM among others.