Should firms pay for online brand communities: Using lead user theory in analyzing two contrasting cases

https://doi.org/10.1016/j.dss.2021.113729Get rights and content

Highlights

  • Firms may not need to financially sponsor their online brand communities.

  • Unpaid forum leaders increase consumers' participation for product innovation.

  • Brand knowledge increases consumers' participation through brand trust.

  • Brand knowledge directly increases participation in consumer-initiated communities.

  • Brand knowledge only works through brand trust in company-initiated communities.

Abstract

Despite the importance and benefits of Online Brand Communities, there is little discussion in the literature about whether it is necessary for a firm to financially sponsor its online brand community. By incorporating brand trust, brand knowledge, and reciprocal behavior into Lead User Theory, this paper studies what influences consumers' participation potentials in new product development. Two online survey instruments are employed, and data is collected from two matchable well-known IT companies for two types of online brand communities: Company-initiated and Consumer-initiated. Two separate parallel Structural Equation Modeling analyses are conducted to test these two matchable samples and assess the research model. Our findings suggest that firms may not need to pay to sponsor their online brand communities. We infer our conclusion about company-sponsored communities from our findings that brand trust and brand knowledge play different roles for company-initiated and consumer-initiated online brand communities. Brand knowledge directly impacts consumers' participation potentials in consumer-initiated online brand communities, but only indirectly impacts through brand trust in company-initiated online brand communities.

Introduction

In the Internet era, global enterprises, especially those with decentralized business structures and geographically diverse operations, are facing a rapidly changing environment. These organizations use electronic knowledge-sharing networks to leverage expertise within the organization, reduce the costs associated with solving reoccurring problems, stimulate innovation, and learn from mistakes [[1], [2], [3]]. This use of knowledge-sharing networks, in turn, is leading firms to host virtual consumer environments [4] to attract customers' attentions and promote their involvements in product development and product support activities. One of the most commonly used types of virtual customer environments is an online community, a collection of consumers over an Internet platform [5]. Online communities engage in collective action [4] and connect organizations with their customers, employees, and business partners [6,7]. Online communities are also sources of product innovations and customer support [8,9]. They are capable of serving as platforms for deriving new business models [10]; providing the public with useful information [11,12] and emotional support [13]; creating sites for political and social discussion [14]; and facilitating social networks [15,16].

Microsoft's online brand community (i.e., “Microsoft Community”) uses the support provided by its “expert” customers in its online forums to preserve the level of product support services, and to collect valuable product improvement and development ideas [17]. Additionally, the Italian motorcycle company Ducati uses the technical knowledge of its customers to generate new ideas for its next-generation products through its online forum, called “Ducati Tech Cafè”1 [10]. Despite the importance and benefits of the online community, there is still little discussion in the literature about whether it is necessary for a firm to financially sponsor its online brand community. Jang, Olfman, Ko, Koh and Kim [18] classify online communities into two major categories of communities: consumer-initiated and company-initiated. In both types of online communities, firms use consumer participation to assist with product development. The present study focuses on these two types of online brand communities and is designed to answer the following research questions:

  • 1.

    Is it necessary for a firm to invest money in sponsoring an online brand community?

  • 2.

    Is a company-initiated or a consumer-initiated online brand community more successful at fostering brand trust?

  • 3.

    Is a company-initiated or consumer-initiated online brand community more successful at accessing consumer ideas for product feedbacks and innovations (brand knowledge)?

Section snippets

Online community, brand community, and online brand community

Online communities are created by individual choices, reflecting the availability of the Internet and the human desire for connectedness, knowledge, and information [18]. They exist at the organization level for profit-making purposes (e.g. Microsoft Community, IT Resource Center of Hewlett Packard), as well as at the individual user level (e.g. Ducati Tech Cafè, BlackBerry Community Forum). Individuals create their own communities of interest for noncommercial purposes [19]. Members of online

Research model and hypotheses

A large body of literature studies how customers participate in online brand communities by employing, for example, social exchange theory and commitment theory [65,66]. We combine Lead User Theory, introduced by Von Hippel [67], and reciprocal behavior to explain how company employees or forum leaders can promote consumers' innovation participations. Employees of company-initiated online brand communities are paid for answering consumers' questions and seeking their feedback regarding product

Sample background and sample frame

We employ an online survey instrument for this study and data were collected in 2009. As mentioned earlier, we want to explore how paid Employees' (unpaid Forum Leaders') Responses affect consumers' Participation Potential in Product Innovation discussions in both company-initiated and consumer-initiated online brand communities. We focus on the IT Resource Center of Hewlett Packard (ITRC HP) (www.itrc.hp.com)3 and the

Data analysis and results

Two separate parallel Structural Equation Modeling (SEM) analyses are conducted to assess the research model. We employ the Partial Least Squares (Smart-PLS 3.0) method for its robustness. In comparison with covariance-based SEM such as LISREL, PLS does not require a large sample size or normally distributed multivariate data [95]. As recommended by Anderson and Gerbing [96], we analyze the data in two steps. First, we assess the validity of the research constructs using a separate estimation

Conclusions

An online brand community is one kind of virtual community formed through the Internet that has dramatically changed the way people communicate, share their knowledge, express their ideas, and promote mutual help. A virtual community overcomes the restrictions of distance and time zones, helps gather people together, and provides a platform for discussions. An online brand community is an online community formed by people with similar interests, in this case for discussing the characteristics

Acknowledgements

The authors would like to thank Dion Wibowo for the survey distribution and data collection, as well as the editor James Marsden and two anonymous referees for their valuable comments.

Yuanxiang John Li is an Assistant Professor of Information Systems in the Sawyer Business School at Suffolk University. He holds a Ph.D. in Information Systems from the Ivy College of Business at Iowa State University and an M.B.A. degree from California State University, San Bernardino. His research interests are information security and privacy, information security compliance behavior, incentive and motivation, behavioral/experimental economics, and online brand community. His research was

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  • Cited by (5)

    Yuanxiang John Li is an Assistant Professor of Information Systems in the Sawyer Business School at Suffolk University. He holds a Ph.D. in Information Systems from the Ivy College of Business at Iowa State University and an M.B.A. degree from California State University, San Bernardino. His research interests are information security and privacy, information security compliance behavior, incentive and motivation, behavioral/experimental economics, and online brand community. His research was presented in ESA world meeting, AMCIS conference, and CSWIM conference.

    Elizabeth Hoffman is Professor of Economics at Iowa State University. She earned a doctorate in history from the University of Pennsylvania and a second doctorate in economics from the California Institute of Technology. Previously, she was Executive Vice President and Provost at Iowa State University and President of the University of Colorado System. She has been a university administrator, faculty member, and researcher over a career spanning more than 50 years at various institutions. She is currently on the Boards of Marsico Capital Management and the Science Center of Iowa, as well as on several committees of the Association of Universities for Research in Astronomy. Dr. Hoffman has published papers in American Economic Review, Quarterly Journal of Economics, Games and Economic Behavior, Journal of Behavioral Economics, Experimental Economics, Economics Letters, Behavioral Science, Marketing Science, Decision Support Systems, and many other professional journals and books.

    Dan Zhu is Professor of Information Systems and Computer Science at Iowa State University. She received her Ph.D. in Information Systems from Carnegie Mellon University. Prior to joining the ISU, Dr. Zhu was an Assistant Professor in the College of Business at the University of Iowa. Her research emphasizes the development of computational and analytical models to support business decision makings. Dr. Zhu has published papers in Proceedings of National Academy of Sciences, ACM Transactions, INFORMS Journal on Computing, Information System Research, Decision Sciences, Annals of Statistics, Naval Research Logistics, Annals of Operations Research, Decision Support Systems, and many other professional journals.

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