Stochastics and Statistics
Games on fuzzy communication structures with Choquet players

https://doi.org/10.1016/j.ejor.2010.06.014Get rights and content

Abstract

Myerson (1977) used graph-theoretic ideas to analyze cooperation structures in games. In his model, he considered the players in a cooperative game as vertices of a graph, which undirected edges defined their communication possibilities. He modified the initial games taking into account the graph and he established a fair allocation rule based on applying the Shapley value to the modified game. Now, we consider a fuzzy graph to introduce leveled communications. In this paper players play in a particular cooperative way: they are always interested first in the biggest feasible coalition and second in the greatest level (Choquet players). We propose a modified game for this situation and a rule of the Myerson kind.

Section snippets

Preliminary

A transferable utility cooperative game is a pair (N, v) where N is a finite set and v:2NR is a function with v(∅) = 0. Cooperative games was introduced by von Neumann and Morgensten (1944). The elements of N = {1, 2,  , n} are called players, the subsets S  N coalitions and v(S) is the worth (benefits) of S. A game (N, v) is superadditive iff for all S, T  N with S  T = ∅ happen v(S  T)  v(S) + v(T). In a superadditive game disjoint groups of players always prefer to join in a bigger coalition. We are only

Fuzzy graphs

We introduce now some concepts about fuzzy graphs for which the reader can see Mordeson and Nair (2000). In this paper we use the operators ∧, ∨ as the minimum and the maximum respectively.

Let N be a finite set. A fuzzy set in N is an application τ: N  [0, 1]. We denote by [0, 1]N the family of fuzzy sets in N. If τ  [0, 1]N then a fuzzy relation over τ is ρ  [0, 1]N×N such that ρ(i, j)  τ(i)  τ(j) for all i, j  N. The fuzzy relation ρ over τ is reflexive if ρ(i, i) = τ(i) for each i  N, and it is symmetric

Fuzzy communication structures

Let (N, v) be a superadditive cooperative game. We consider a fuzzy graph ρ[0,1]0N×N which changes the initial situation. The number ρ(i, i) is interpreted as the real level of involvement of player i  N in the game and ρ(i, j) represents the maximum level which the link (i, j) can be used. Therefore, we understand a fuzzy communication structure over N as a fuzzy graph without loops over N. For each fuzzy communication structure ρ over N we would take the different possibilities of communication

Particular cases

Returning to the Choquet extension (4) introduced by Tsurumi et al. (2001), we are going to establish the relationship between this extension and the fuzzy Myerson value.

Definition 7

A fuzzy graph ρ[0,1]0N×N is complete by links iff it satisfies that ρ(i, j) = ρ(i, i)  ρ(j, j) for all i, j  N.

Each link in ρ complete by links can be used at maximum permitted from its vertices. Hence, we can identify the complete by links fuzzy communication structures with the fuzzy coalitions in N by the relation ρ(i, i) = τ(i) for

Acknowledgments

This research has been partially supported by the Spanish Ministry of Education an Science and the European Regional Development Funf, under Grant SEJ2006-00706, and by the FQM237 Grant of the Andalusian Government.

References (7)

There are more references available in the full text version of this article.

Cited by (25)

  • Sharing profits in formal fuzzy contexts

    2023, Fuzzy Sets and Systems
    Citation Excerpt :

    Also, the Shapley value is analyzed for cooperative games with additional fuzzy information about the agents. So, fuzzy communication situations [18], proximity relations among players [11], cohesion indices [12], fuzzy permission structures [13] or fuzzy authorization structures [14] have been studied. In all of them, fuzzy definitions of existing crisp structures were used.

  • The cg-position value for games on fuzzy communication structures

    2018, Fuzzy Sets and Systems
    Citation Excerpt :

    Following this way, the uncertainty about the existence of the communications among the players can be extended. Recently, Jiménez-Losada et al. [22] introduced fuzzy graphs to analyze communication among players. Fuzzy graphs allow leveling the links between being feasible or not, and they also allow considering membership levels for the players.

  • Cooperation among agents with a proximity relation

    2016, European Journal of Operational Research
    Citation Excerpt :

    Tsurumi, Tanino, and Inuiguchi (2001) used the Choquet integral for fuzzy sets in order to define a Shapley-type solution of a family of games with fuzzy coalitions. Jiménez-Losada, Fernández, Ordóñez, and Grabisch (2010) Jiménez-Losada, Fernández, and Ordóñez (2013); Gallego, Fernández, Jiménez-Losada, and Ordóñez (2014) and Gallardo, Jiménez, Jiménez-Losada, and Lebrón (2014) proposed to use fuzzy structures as an additional information for a cooperative game. Particularly, they considered a fuzzy graph to study fuzzy communication structures in the Myerson way.

  • Values of games with weighted graphs

    2015, European Journal of Operational Research
  • A Banzhaf value for games with fuzzy communication structure: Computing the power of the political groups in the European Parliament

    2014, Fuzzy Sets and Systems
    Citation Excerpt :

    Following this way, the uncertainty about the existence of the communications among the players can be extended to the uncertainty about these communications. Recently, Jiménez-Losada et al. [8] introduced fuzzy graphs to analyze communication among players. Fuzzy graphs allow leveling the links between being feasible or not, and they also allow considering membership levels for the players.

View all citing articles on Scopus
View full text