Dynamics in tree formation games

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Abstract

Network formation games capture two conflicting objectives of selfish nodes in a network: such nodes wish to form a well-connected network and, at the same time, to minimize their cost of participation. We consider three families of such models where nodes avoid forming edges beyond those necessary for connectivity, thus forming tree networks. We focus on two local two-stage best-response dynamics in these models, where nodes can only form links with others in a restricted neighborhood. Despite this locality, both our dynamics converge to efficient outcomes in two of the considered families of models. In the third family of models, both our dynamics guarantee at most constant efficiency loss. This is in contrast with the standard best-response dynamics whose efficiency loss is unbounded in all three families of models. Thus we present a globally constrained network formation game where local dynamics naturally select desirable outcomes.

Highlights

► We consider network formation game with prohibitive cost of redundant links. ► The Price of Anarchy (PoA) in the static game is shown to be unbounded. ► The PoA of a network selected by best-response (BR) dynamics is also unbounded. ► We introduce a local two-stage BR dynamics that select networks with bounded PoA. ► Convergence rate of these dynamics is polynomial for two subfamilies of models.

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    This research was conducted when the author was at the Institute for Computational and Mathematical Engineering at Stanford University, Stanford, CA, USA.

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