Elsevier

Information and Computation

Volume 222, January 2013, Pages 247-264
Information and Computation

Constructing differential categories and deconstructing categories of games

https://doi.org/10.1016/j.ic.2012.10.015Get rights and content
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Abstract

Differential categories were introduced by Blute, Cockett and Seely to axiomatize categorically Ehrhard and Regnierʼs syntactic differential operator. We present an abstract construction that takes a symmetric monoidal category and yields a differential category, and show how this construction may be applied to categories of games. In one instance, we recover the category previously used to give a fully abstract model of a nondeterministic imperative language. The construction exposes the differential structure already present in this model, and shows how the differential combinator may be encoded in the imperative language. The second instance corresponds to a new Cartesian differential category of games. We give a model of a simply-typed resource calculus, Resource PCF, in this category and show that it possesses the finite definability property. Comparison with a semantics based on Bucciarelli, Ehrhard and Manzonettoʼs relational model reveals that the latter also possesses this property and is fully abstract.

Keywords

Differential categories
Game semantics
Full abstraction

Cited by (0)

1

Research supported in part by UK EPSRC grant EP/HO23097.

2

Research supported in part by NWO Project 612.000.936 CALMOC.