On theory-driven design and deployment of collaboration systems
Section snippets
Collaboration technology design as an art
Early efforts to design and deploy collaboration technology were more art than science, founded on common sense and intelligence, guided by heuristics derived from inspiration tempered by hard experience. This approach has given rise to some solid long-term successes—consider, for example Lotus Notes, NetMeeting, and Webex, each of which now supports millions of collaborations per year. Further, a robust body of literature shows that, under certain circumstances, people who use group support
There is nothing so useful as a good theory
There is nothing as useful as a good theory. This assertion may draw snorts of derision from skeptics. Yet, a good theory can put people on the moon and return them safely to earth on the first try. What one theory can do for space travel, others can do and have done for collaboration technology. Rigorous theory can lead to designs for collaboration technology process that far surpass those produced by a good mind and a gut feel. This section explains what is meant by theory, and present
Good theories—better technologies
This section presents three examples that illustrate how a good theory can drive non-intuitive design choices that improve group outcomes.
Theoretical temptations: models that do not inform
There is nothing as useful as a good theory. A model of cause and effect can suggest ways to design and use our technologies to cause the effects we need. However, all models are not created equal. Our literature is rife with models that yield no useful insight. Such models are seductive, because on the surface, they seem logical. However, in the end, they cannot drive our design choices for collaboration processes and technologies. This section discusses several classes of models that could
Implications for collaboration technology research
This paper began with a series of questions, and suggested that good theory could be applied to answering each of them. Let us explore each of those questions in light of the arguments developed in the paper.
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How can we account for the dramatic success (and failures) of some collaboration technologies? Success can only be measured with respect to desirable changes in specific phenomena of interest. A good theory offers an explanation for the causes of a phenomenon of interest, and so can account
Conclusions
By driving our designs with rigorous theoretical models of cause-and-effect, the field of groupware technology can advance far beyond its already valuable achievements. If we understand the mechanisms that cause our phenomena of interest, we can use a technology in ways to deliberately cause better (or worse) outcomes. If we understand nothing of the causal mechanisms, then we can only achieve a given outcome by accident at first and by rote thereafter. Good theory can make us appear as
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