Ubiquitous computing to support co-located clinical teams: Using the semiotics of physical objects in system design
Introduction
Several researchers have concluded that physical objects are used supportively when co-located professionals perform everyday cognitive tasks and join forces to solve problems [1], [2], [3]. For instance, paper folders are arranged in the office so that they serve as memory structures and representations that preserve task states [4]. Sticky notes function as flexible reminders [5] that draw attention to important information and tasks, and, similarly, making annotations and underlining text can serve to highlight the significant contents in a document and in this way facilitate re-reading [6]. Arrangements of this type facilitate interpersonal communication because several modalities can be used to achieve interaction and mutual understanding, i.e., in addition to speech, gesture, and gaze [7], [8], [9], [10]; also physical manipulations of the objects. From this perspective, the present desktop computing paradigm has several limitations, e.g., by that the tangibility and flexibility of physical objects are difficult to replicate in the graphical user interfaces (GUIs) [11]. Lack of these properties is, therefore, an obstacle to the development of systems that optimally can support co-located teamwork [12]. Moreover, the relatively small computer screen along with a standard keyboard and mouse are designed to be used by one person at a time, which makes it difficult for several people to simultaneously view, discuss, and interact with the systems [13].
An ultimate consequence of “overvirtualized” desktop computing-based workplaces is thus that users are deprived of their resources and natural strategies to offload cognitive demanding tasks to the environment, as well as their means to use physical social cues to facilitate collaborations [9], [14]. The aim of this study is to investigate how tangible user interfaces can be used to support collaborative routines among co-located clinical teams. For this purpose, we develop an alternative user interface design for clinical computer systems that also takes advantage of the semiotic value of the physical objects used in everyday cognitive tasks among these teams. The reasons for the disappointing adoption rate for present electronic patient record systems may be found in decisions made already early in the design of these systems, and which today are taken for granted. For example, the graphical user interface that is employed today is a direct descendant of the Rank Xerox ‘Star’ system interface of the late 1970s and early 1980s [11]. The Star interface was developed with office tasks in mind and it also replicates tools of a physical office. For example, the semiotics used in the system refer to the office environment (e.g., ‘desktop’ and ‘folder’). Researchers have criticized this interaction model for not effectively supporting co-located teamwork; the screen of a desktop system is small, which makes it difficult for several users to work simultaneously, and it is impossible to quickly hand over a document to share information. This interaction paradigm, therefore, imposes unnecessary tasks on closely collaborating personnel, e.g., clinical teams managing patients in serious conditions.
Section snippets
Distributed cognition
Most cognitive theories presuppose that cognitive processes can be described and understood by using the individual actor as the unit of study. However, alternative socio-cultural theories reject the widespread notion that cognition is limited to the individual. These theories assume that the human mind operates in physical environments that are rich in structures such as tools that direct and support individual cognitive processes [15]. Distributed cognition is such an approach to cognition
Methods
Ubiquitous computing research requires integration of methods from engineering, design, and social research. This study used ethnographic methods for data collection [27] together with traditional software engineering methods for iterative development of experimental systems [28]. First, we performed a qualitative study of the administrative routines in a non-computerized emergency room, where pen and paper represented the primary technology for processing information [29]. The data collected
Workplace study
We found that the ER staff classified arriving patients and arranged their paper-based medical record folders spatially based on the patients’ medical status (Fig. 1). From the viewpoint of distributed cognition, physical arrangements such as these can be regarded as cognitive preprocessing strategies that the clinical professionals use to rapidly share a representation of the current work situation, thereby facilitating their decision-making. In particular, we found that the arrangement of the
Discussion
To take advantage of the cognitive investments made in a workplace, designers should identify and exploit the routines that are already in place before they build new support systems. We applied such a design strategy for a computer-based patient record system and instead of completely replacing paper documents with digital counterparts, we introduced digital pen technology, sensors, walk-up displays, and a digital desk. The NOSTOS environment is one of the first systems to combine different
Conclusion
An experimental ubiquitous computing environment to support co-located clinical teams was designed, and implemented in a laboratory setting. This hybrid environment combines multiple technologies such as sensor-based tangible paper interfaces, digital pens, and a digital desk to enable the healthcare professionals to take advantage of modern computer technology while retaining their long-established paper-based practices. The physical interfaces of the NOSTOS system liberate the users from the
Acknowledgments
We want to thank Anders Larsson and Henrik Eriksson of Linköping University, Sweden.
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