Ubiquitous computing to support co-located clinical teams: Using the semiotics of physical objects in system design

https://doi.org/10.1016/j.ijmedinf.2006.05.027Get rights and content

Abstract

Objectives

Co-located teams often use material objects to communicate messages in collaboration. Modern desktop computing systems with abstract graphical user interface (GUIs) fail to support this material dimension of inter-personal communication. The aim of this study is to investigate how tangible user interfaces can be used in computer systems to better support collaborative routines among co-located clinical teams.

Methods

The semiotics of physical objects used in team collaboration was analyzed from data collected during 1 month of observations at an emergency room. The resulting set of communication patterns was used as a framework when designing an experimental system. Following the principles of augmented reality, physical objects were mapped into a physical user interface with the goal of maintaining the symbolic value of those objects.

Results

NOSTOS is an experimental ubiquitous computing environment that takes advantage of interaction devices integrated into the traditional clinical environment, including digital pens, walk-up displays, and a digital desk. The design uses familiar workplace tools to function as user interfaces to the computer in order to exploit established cognitive and collaborative routines.

Conclusion

Paper-based tangible user interfaces and digital desks are promising technologies for co-located clinical teams. A key issue that needs to be solved before employing such solutions in practice is associated with limited feedback from the passive paper interfaces.

Introduction

Several researchers have concluded that physical objects are used supportively when co-located professionals perform everyday cognitive tasks and join forces to solve problems [1], [2], [3]. For instance, paper folders are arranged in the office so that they serve as memory structures and representations that preserve task states [4]. Sticky notes function as flexible reminders [5] that draw attention to important information and tasks, and, similarly, making annotations and underlining text can serve to highlight the significant contents in a document and in this way facilitate re-reading [6]. Arrangements of this type facilitate interpersonal communication because several modalities can be used to achieve interaction and mutual understanding, i.e., in addition to speech, gesture, and gaze [7], [8], [9], [10]; also physical manipulations of the objects. From this perspective, the present desktop computing paradigm has several limitations, e.g., by that the tangibility and flexibility of physical objects are difficult to replicate in the graphical user interfaces (GUIs) [11]. Lack of these properties is, therefore, an obstacle to the development of systems that optimally can support co-located teamwork [12]. Moreover, the relatively small computer screen along with a standard keyboard and mouse are designed to be used by one person at a time, which makes it difficult for several people to simultaneously view, discuss, and interact with the systems [13].

An ultimate consequence of “overvirtualized” desktop computing-based workplaces is thus that users are deprived of their resources and natural strategies to offload cognitive demanding tasks to the environment, as well as their means to use physical social cues to facilitate collaborations [9], [14]. The aim of this study is to investigate how tangible user interfaces can be used to support collaborative routines among co-located clinical teams. For this purpose, we develop an alternative user interface design for clinical computer systems that also takes advantage of the semiotic value of the physical objects used in everyday cognitive tasks among these teams. The reasons for the disappointing adoption rate for present electronic patient record systems may be found in decisions made already early in the design of these systems, and which today are taken for granted. For example, the graphical user interface that is employed today is a direct descendant of the Rank Xerox ‘Star’ system interface of the late 1970s and early 1980s [11]. The Star interface was developed with office tasks in mind and it also replicates tools of a physical office. For example, the semiotics used in the system refer to the office environment (e.g., ‘desktop’ and ‘folder’). Researchers have criticized this interaction model for not effectively supporting co-located teamwork; the screen of a desktop system is small, which makes it difficult for several users to work simultaneously, and it is impossible to quickly hand over a document to share information. This interaction paradigm, therefore, imposes unnecessary tasks on closely collaborating personnel, e.g., clinical teams managing patients in serious conditions.

Section snippets

Distributed cognition

Most cognitive theories presuppose that cognitive processes can be described and understood by using the individual actor as the unit of study. However, alternative socio-cultural theories reject the widespread notion that cognition is limited to the individual. These theories assume that the human mind operates in physical environments that are rich in structures such as tools that direct and support individual cognitive processes [15]. Distributed cognition is such an approach to cognition

Methods

Ubiquitous computing research requires integration of methods from engineering, design, and social research. This study used ethnographic methods for data collection [27] together with traditional software engineering methods for iterative development of experimental systems [28]. First, we performed a qualitative study of the administrative routines in a non-computerized emergency room, where pen and paper represented the primary technology for processing information [29]. The data collected

Workplace study

We found that the ER staff classified arriving patients and arranged their paper-based medical record folders spatially based on the patients’ medical status (Fig. 1). From the viewpoint of distributed cognition, physical arrangements such as these can be regarded as cognitive preprocessing strategies that the clinical professionals use to rapidly share a representation of the current work situation, thereby facilitating their decision-making. In particular, we found that the arrangement of the

Discussion

To take advantage of the cognitive investments made in a workplace, designers should identify and exploit the routines that are already in place before they build new support systems. We applied such a design strategy for a computer-based patient record system and instead of completely replacing paper documents with digital counterparts, we introduced digital pen technology, sensors, walk-up displays, and a digital desk. The NOSTOS environment is one of the first systems to combine different

Conclusion

An experimental ubiquitous computing environment to support co-located clinical teams was designed, and implemented in a laboratory setting. This hybrid environment combines multiple technologies such as sensor-based tangible paper interfaces, digital pens, and a digital desk to enable the healthcare professionals to take advantage of modern computer technology while retaining their long-established paper-based practices. The physical interfaces of the NOSTOS system liberate the users from the

Acknowledgments

We want to thank Anders Larsson and Henrik Eriksson of Linköping University, Sweden.

References (31)

  • C. Heath et al.

    Technology in Action

    (2000)
  • W. Mackay

    Is paper safer? The role of paper flight strips in air traffic control

    ACM Trans. Comput. Hum. Interact.

    (1999)
  • A. Sellen et al.

    The Myth of the Paperless Office

    (2001)
  • T.M. Malone

    How do people organize their desks? Implications of the design of office information systems

    ACM Trans. Off. Inf. Syst.

    (1983)
  • D. Norman

    Cognitive artifacts

  • K. O’Hara et al.

    A comparison of reading paper and on-line documents

  • H.H. Clark

    Using Language

    (1996)
  • M. Billinghurst et al.

    Collaborative augmented reality

    Commun. ACM

    (2002)
  • E. Hornecker

    Understanding the benefits of graspable interfaces for cooperative use

  • J.J. Gumpertz

    Contextualization and understanding

  • J. Johnson et al.

    The Xerox Star: a retrospective

    IEEE Comput.

    (1989)
  • J. Stewart et al.

    Single display groupware: a model for co-present collaboration

  • M. Billinghurst et al.

    Communication behaviors in co-located collaborative AR interfaces

    Int. J. Hum. Comput. Interact.

    (2003)
  • M. Weiser

    The computer for the 21st century

    Sci. Am.

    (1991)
  • B. Latour

    Visualization and cognition: thinking with eyes and hands. Knowledge and society

    Stud. Sociol. Past Present

    (1986)
  • Cited by (9)

    • Examining the role of collaboration in studies of health information technologies in biomedical informatics: A systematic review of 25 years of research

      2015, Journal of Biomedical Informatics
      Citation Excerpt :

      One study reported the location just as Europe [108], and another had two locations, the United States and Canada [76]. As Table 5 illustrates, many of these studies focused on collaboration and technology in inpatient settings, primarily hospitals (n = 60) [1,2,12,13,26–28,30–32,36–44,46,48,49,51,52,54–56,58,61–63,65,66,68,70,73,76,78–82,86,88,91–93,95,96,98,100,101,103,108–110,113,114]. Within hospitals, a number of the studies were conducted in the ICU (n = 6) [39,51,53,55,82,98] and the ED (n = 5) [12,43,63,78,93].

    • IT in Health Care: Sociotechnical Approaches "To Err is System"

      2007, International Journal of Medical Informatics
    • Internet of things in healthcare: The case of RFID-enabled asset management

      2013, International Journal of Biomedical Engineering and Technology
    • Importance of the relative advantage of RFID as enabler of asset management in the healthcare: Results from a Delphi study

      2012, Proceedings of the Annual Hawaii International Conference on System Sciences
    View all citing articles on Scopus
    View full text