An optimal algorithm to generate tilings

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Abstract

We produce an algorithm that is optimal with respect to both space and execution time to generate all the lozenge (or domino) tilings of a hole-free, general-shape domain given as input.

We first recall some useful results, namely the distributive lattice structure of the space of tilings and Thurston's algorithm for constructing a particular tiling. We then describe our algorithm and study its complexity.

Keywords

Tiling
Generation
Height function

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