Skip to main content
Log in

Community Support for Constructionist Learning

  • Published:
Computer Supported Cooperative Work (CSCW) Aims and scope Submit manuscript

Abstract

MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructionist philosophy of education argues that learning through designing and constructing personally meaningful projects is better than learning by being told. Children on MOOSE Crossing learn computer programming and improve their reading and writing by working on self-selected projects in a self-motivated, peer-supported fashion. In experience with over 180 children and 90 adults using the system since October 1995, we have found that the community provides essential support for the children's learning experiences. The community provides role models; situated, ubiquitous project models; emotional support to overcome technophobia; technical support; and an appreciative audience for completed work. This paper examines the nature of that support in detail, and argues that community support for learning is an essential element in collaborative work and learning on the Internet.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Appadurai, Arjun (1986): The Social Life of Things: Commodities in Cultural Perspective. New York: Cambridge University Press.

    Google Scholar 

  • Bruckman, Amy (1994): Programming for Fun: MUDs as a Context for Collaborative Learning. National Educational Computing Conference, Boston, MA. ftp://ftp.media.mit.edu/pub/asb/papers/necc94.fps.Z,rtf.Z,txt.

    Google Scholar 

  • Bruckman, Amy (1995): Cyberspace is Not Disneyland: The Role of the Artist in a Networked World. Commissioned by the Getty Art History Information Program. http://www.ahip.getty.edu/cyberpub/bruckman.html.

  • Bruckman, Amy (1997): MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids. Ph.D. dissertation, Massachusetts Institute of Technology, Cambridge, MA. http://www.cc.gatech.edu/simasb/thesis/.

    Google Scholar 

  • Bruckman, Amy and Mitchel Resnick (1995): The MediaMOO Project: Constructionism and Professional Community. Convergence, vol. 1, no.1, pp. 94-109.

    Google Scholar 

  • Bruckman, Amy and Austina Vainius (1997):MOOSE Goes to School: An Ethnographic Comparison of Three Classrooms Using a CSCL Environment. Submitted to CSCL ‘97.

  • Curtis, Pavel (1992): Mudding: Social Phenomena in Text-Based Virtual Realities. DIAC, Berkeley, CA. ftp://lambda.moo.mud.org/pub/MOO/papers/DIAC92.ftps,txt.

    Google Scholar 

  • Curtis, Pavel (1993): ‘LambdaMOO Programmer’s Manual. ftp://lambda.moo.mud.org/pub/MOO/ProgrammersManual.fps,dvi,txt.

  • Curtis, Pavel and David Nichols (1993): MUDs Grow Up: Social Virtual Reality in the Real World. Third International Conference on Cyberspace, Austin, Texas.

  • Falbel, Aaron (1989): Friskolen 70: An Ethnographically Informed Inquiry Into the Social Context of Learning. Cambridge, MA: Massachusetts Institute of Technology.

    Google Scholar 

  • Goffman, Erving (1959): The Presentation of Self in Everyday Life.New York: Doubleday.

    Google Scholar 

  • Koschmann, Timothy, Ed. (1996): CSCL: Theory and Practice.Mahwah, NJ: Lawrence Erlbaum Associates.

  • Lave, Jean and Etienne Wegner (1991): Situated Learning: Legitimate Peripheral Participation. Cambridge, UK: Cambridge University Press.

    Google Scholar 

  • Newman, Denis, Peg Griffin, and Cole (1989): The Construction Zone:Working for Cognitive Change in School. Cambridge, UK: Cambridge University Press.

    Google Scholar 

  • Papert, Seymour (1980): Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books.

    Google Scholar 

  • Papert, Seymour (1991): Situating Constructionism. In Idit Harel and Seymour Papert (eds.): Constructionism. Norwood, NJ: Ablex Publishing, p. 518.

    Google Scholar 

  • Putnam, Robert (1995): Bowling Alone: America’s Declining Social Capital. Journal of Democracy, vol. 6, no.1, pp. 65-78.

    Google Scholar 

  • Resnick, Mitchel (1994): Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds.Cambridge, MA: MIT Press.

    Google Scholar 

  • Rogoff, Barbara (1994): Developing Understanding of the Idea of Communities of Learners. Mind, Culture, and Activity, vol. 1, no.4, pp. 209-229.

    Google Scholar 

  • Shaw, Alan (1994): Social Constructionism and the Inner City: Designing Environments for Social Development and Urban Renewal. Cambridge, MA: Massachusetts Institute of Technology.

    Google Scholar 

  • Sproull, Lee and Sara Kiesler (1993): Connections: New Ways of Working in the Networked Organization. Cambridge, MA: MIT Press.

    Google Scholar 

  • Turkle, Sherry (1984): The Second Self: Computers and the Human Spirit.New York: Simon and Schuster.

    Google Scholar 

  • Turkle, Sherry (1986): Computational Reticence: Why Women Fear the Intimate Machine. In Cheris Kramerae (ed.): Technology and Women’s Voices. New York: Pergamon Press.

    Google Scholar 

  • Vygotsky, Lev (1978): Mind in Society. Cambridge, MA: Harvard University Press.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Bruckman, A. Community Support for Constructionist Learning. Computer Supported Cooperative Work (CSCW) 7, 47–86 (1998). https://doi.org/10.1023/A:1008684120893

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1023/A:1008684120893

Navigation