Skip to main content
Log in

Optimal Hierarchies for Quadrilateral Surfaces

  • Published:
Journal of Mathematical Modelling and Algorithms

Abstract

Multiresolution representation of quadrilateral surface approximation (MRQSA) is a useful representation for progressive graphics transmission in networks. Based on two requirements: (1) minimum mean square error and (2) fixed reduction ratio between levels, this paper first transforms the MRQSA problem into the problem of solving a sequence of near-Toeplitz tridiagonal linear systems. Employing the matrix perturbation technique, the MRQSA problem can be solved using about 24mn floating-point operations, i.e. linear time, if we are given a polygonal surface with (2m−1)×(2n−1) points. A numerical stability analysis is also given. To the best of our knowledge, this is the first time that such a linear algebra approach has been used for solving the MRQSA problem. Some experimental results are carried out to demonstrate the applicability of the proposed method.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Similar content being viewed by others

References

  1. Bartels, R. H., Beatty, J. C. and Barsky, B. A.: An Introduction to Splines for Use in Computer Graphics and Geometric Modeling, Morgan Kaufmann, San Mateo, CA, 1987.

    Google Scholar 

  2. Berg, M. and Dobrindt, K. T. G.: On levels of detail in terrains, Technical Report, Utrecht University, 1995.

  3. Bern, M. and Eppstein, D.: Mesh generation and optimal triangulation, In: F. K. Hwang and D. Z. Du (eds), Computing in Euclidean Geometry, World Scientific, Singapore, 1992.

    Google Scholar 

  4. Chan, K. W. and Chin, F.: Optimal multiresolution polygonal approximation, In: The Third Annual International Conference COCOON'97, 1997, pp. 32–41.

  5. Cheng, F. and Goshtasby, A.: A parallel B-spline surface fitting algorithm, ACM Trans. Graphics 8(1) (1989), 41–50.

    Google Scholar 

  6. Cheng, F., Wasilkowski, G.W., Wang, J., Zhang, C. and Wang, W.: Parallel B-spline surface interpolation on a mesh-connected processor array, J. Parallel Distributed Comput. 24(2) (1995), 224–229.

    Google Scholar 

  7. Chung, K. L. and Yan, W. M.: Parallel B-spline surface fitting on mesh-connected computers, J. Parallel Distributed Comput. 35 (1996), 205–210.

    Google Scholar 

  8. Foley, J. D., van Dam, A., Feiner, S. K. and Hughes, J. F.: Computer Graphics: Principles and Practice, 2nd edn, Chapter 11: Representing Curves and Surfaces, Addison-Wesley, Reading, Mass., 1996.

    Google Scholar 

  9. Gieng, T. S., Hamann, B., Joy, K. I., Schussman, G. L. and Trotts, I. J.: Constructing hierarchies for triangle meshes, IEEE Trans. Visualization Comput. Graphics 4(2) (1998), 145–161.

    Google Scholar 

  10. Gross, M. H., Staadt, O. G. and Gatti, R.: Efficient triangular surface approximations using wavelets and quadtree data structures, IEEE Trans. Visualization Comput. Graphics 2(2) (1996), 130–143.

    Google Scholar 

  11. Hearn, D. and Baker, M. P.: Computer Graphics, 2nd edn, Chapter 10: Three-dimensional Object Representations, Prentice-Hall, Englewood Cliffs, 1994.

    Google Scholar 

  12. Heighway, E.: A mesh generator for automatically subdividing irregular polygons into quadrilaterals, IEEE Trans. Magnetics 19(6) (1983), 2535–2538.

    Google Scholar 

  13. Ho-Le, K.: Finite element mesh generation methods: A review and classification, Computer Aided Design 20 (1988), 27–38.

    Google Scholar 

  14. Joe, B.: Quadrilateral mesh generation in polygonal regions, Computer Aided Design 27(3) (1995), 209–222.

    Google Scholar 

  15. Lubiw, A.: Decomposing polygonal regions into convex quadrilaterals, Proc. 1st ACM Sympos. Computational Geometry, 1985, pp. 97–106.

  16. Ramaswami, S., Ramos, P. and Toussaint, G.: Converting triangulations to quadrangulations, Comput. Geom. 9 (1998), 257–276.

    Google Scholar 

  17. Watt, A. and Policarpo, F.: The Computer Image, Chapter 2: Representation and Modeling of Three-dimensional Objects, Addison-Wesley, 1999.

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Chung, KL., Yan, WM. & Wu, JG. Optimal Hierarchies for Quadrilateral Surfaces. Journal of Mathematical Modelling and Algorithms 1, 283–300 (2002). https://doi.org/10.1023/A:1021603330228

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1023/A:1021603330228

Navigation