Registration of Partial 3D Point Clouds Acquired from a Multi-view Camera for Indoor Scene Reconstruction

Sehwan KIM
Woontack WOO

Publication
IEICE TRANSACTIONS on Information and Systems   Vol.E89-D    No.1    pp.62-72
Publication Date: 2006/01/01
Online ISSN: 1745-1361
DOI: 10.1093/ietisy/e89-d.1.62
Print ISSN: 0916-8532
Type of Manuscript: Special Section PAPER (Special Section on Artificial Reality and Telexistence)
Category: 
Keyword: 
projection-based registration,  virtual environment generation,  multi-view camera,  scene reconstruction,  

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Summary: 
In this paper, a novel projection-based method is presented to register partial 3D point clouds, acquired from a multi-view camera, for 3D reconstruction of an indoor scene. In general, conventional registration methods for partial 3D point clouds require a high computational complexity and much time for registration. Moreover, these methods are not robust for 3D point cloud which has a low precision. To overcome these drawbacks, a projection-based registration method is proposed. Firstly, depth images are refined based on both temporal and spatial properties. The former involves excluding 3D points with large variation, and the latter fills up holes referring to four neighboring 3D points, respectively. Secondly, 3D point clouds acquired from two views are projected onto the same image plane, and two-step integer mapping is applied to search for correspondences through the modified KLT. Then, fine registration is carried out by minimizing distance errors based on adaptive search range. Finally, we calculate a final color referring to the colors of corresponding points and reconstruct an indoor scene by applying the above procedure to consecutive scenes. The proposed method not only reduces computational complexity by searching for correspondences on a 2D image plane, but also enables effective registration even for 3D points which have a low precision. Furthermore, only a few color and depth images are needed to reconstruct an indoor scene. The generated model can be adopted for interaction with as well as navigation in a virtual environment.


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