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Hierarchical Decomposition of Depth Map Sequences for Representation of Three-Dimensional Dynamic Scenes
Sung-Yeol KIM Yo-Sung HO
Publication
IEICE TRANSACTIONS on Information and Systems
Vol.E90-D
No.11
pp.1813-1820 Publication Date: 2007/11/01 Online ISSN: 1745-1361
DOI: 10.1093/ietisy/e90-d.11.1813 Print ISSN: 0916-8532 Type of Manuscript: PAPER Category: Image Processing and Video Processing Keyword: hierarchical decomposition of depth maps, 3-D dynamic scenes, depth image-based representation, 3-D TV,
Full Text: PDF(4MB)>>
Summary:
In this paper, we propose a new scheme to represent three-dimensional (3-D) dynamic scenes using a hierarchical decomposition of depth maps. In the hierarchical decomposition, we split a depth map into four types of images: regular mesh, boundary, feature point and number-of-layer (NOL) images. A regular mesh image is obtained by down-sampling a depth map. A boundary image is generated by gathering pixels of the depth map on the region of edges. For generating feature point images, we select pixels of the depth map on the region of no edges according to their influence on the shape of a 3-D surface, and convert the selected pixels into images. A NOL image includes structural information to manage the other three images. In order to render a frame of 3-D dynamic scenes, we first generate an initial surface utilizing the information of regular mesh, boundary and NOL images. Then, we enhance the initial surface by adding the depth information of feature point images. With the proposed scheme, we can represent consecutive 3-D scenes successfully within the framework of a multi-layer structure. Furthermore, we can compress the data of 3-D dynamic scenes represented by a mesh structure by a 2-D video coder.
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