2MST can successfully generate a Δ-constraint MST in which a high percentage of nodes can interact within the bounded delay." />


D2MST: A Shared Tree Construction Algorithm for Interactive Multimedia Applications on Overlay Networks

Tein-Yaw CHUNG
Yen-Din WANG

Publication
IEICE TRANSACTIONS on Communications   Vol.E88-B    No.10    pp.4023-4029
Publication Date: 2005/10/01
Online ISSN: 
DOI: 10.1093/ietcom/e88-b.10.4023
Print ISSN: 0916-8516
Type of Manuscript: PAPER
Category: Network
Keyword: 
interactive multimedia,  delay bound,  Δ-constraint,  multicasting,  shared tree,  degree constraint,  network gravity,  overlay network,  

Full Text: PDF(925.5KB)>>
Buy this Article



Summary: 
Interactive multimedia applications (IMAs) require not only adequate bandwidth to support large volume data transmission but also bounded end-to-end transmission delay between end users. This study proposes a Delay and Degree constrained Multicasting Spanning Tree (D2MST) algorithm to build an any-to-any share tree for IMAs. D2MST comprises root selection and spanning tree generation. A weighting function is defined based on the novel concept of network center and gravity to choose the root of a share tree. From the root, a spanning tree is built by incrementally connecting nodes with larger "power" to the tree so that the degree constraint is satisfied. Simulation results show that D2MST can successfully generate a Δ-constraint MST in which a high percentage of nodes can interact within the bounded delay.