Determining Front-Facing Polygons for Dynamic and Deformable Objects

Hsien-Hsi HSIEH
Wen-Kai TAI

Publication
IEICE TRANSACTIONS on Information and Systems   Vol.E88-D    No.5    pp.1050-1059
Publication Date: 2005/05/01
Online ISSN: 
DOI: 10.1093/ietisy/e88-d.5.1050
Print ISSN: 0916-8532
Type of Manuscript: PAPER
Category: Computer Graphics
Keyword: 
visibility,  back-face culling,  open-frustum region,  

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Summary: 
In this paper, we present a simple and practical method for determining the front-facing polygons for static, dynamic, and deformable objects. The object space is considered a set of open-frustum regions. A bit string associated with each region records polygons for their extended positive half space intersecting the corresponding region. For a given viewpoint, the bit string of the set of the front facing polygons can be determined in a constant time. While objects continuously keep deforming and/or remain in motion in each frame, we update set of bit strings, determined as minimal as possible by the spatial coherence, making our method still perform efficiently.


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