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Determining Front-Facing Polygons for Dynamic and Deformable Objects
Hsien-Hsi HSIEH Wen-Kai TAI
Publication
IEICE TRANSACTIONS on Information and Systems
Vol.E88-D
No.5
pp.1050-1059 Publication Date: 2005/05/01 Online ISSN:
DOI: 10.1093/ietisy/e88-d.5.1050 Print ISSN: 0916-8532 Type of Manuscript: PAPER Category: Computer Graphics Keyword: visibility, back-face culling, open-frustum region,
Full Text: PDF(820.2KB)>>
Summary:
In this paper, we present a simple and practical method for determining the front-facing polygons for static, dynamic, and deformable objects. The object space is considered a set of open-frustum regions. A bit string associated with each region records polygons for their extended positive half space intersecting the corresponding region. For a given viewpoint, the bit string of the set of the front facing polygons can be determined in a constant time. While objects continuously keep deforming and/or remain in motion in each frame, we update set of bit strings, determined as minimal as possible by the spatial coherence, making our method still perform efficiently.
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