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The need for exercise in exergaming perspective of the uses and gratifications theory

Thi Tuan Linh Pham (International School, Thai Nguyen University, Thai Nguyen City, Vietnam) (Graduate Institute of Business and Management, Chang Gung University, Taoyuan, Taiwan)
Han-Chung Huang (Intelligent Electronic Commerce Research Center, National Sun Yat-sen University, Kaohsiung, Taiwan)
T.C.E. Cheng (Department of Logistics and Maritime Studies, The Hong Kong Polytechnic University, Kowloon, Hong Kong)
May-Kuen Wong (Taoyuan Branch, Chang Gung Memorial Hospital, Linkou, Taiwan)
Yen-Ni Liao (Department of Health Care Management, Chang Gung University, Taoyuan, Taiwan)
Ya-Hui Yang (Institute of Health Policy and Management, National Taiwan University, Taipei, Taiwan)
Ching-I Teng (Graduate Institute of Business and Management, Chang Gung University, Taoyuan, Taiwan; Department of Rehabilitation, Chang Gung Memorial Hospital, Linkou, Taiwan) (Department of Business and Management, Ming Chi University of Technology, Taishan, Taiwan)

Industrial Management & Data Systems

ISSN: 0263-5577

Article publication date: 25 May 2020

Issue publication date: 22 June 2020

638

Abstract

Purpose

Playing exergames may resemble doing conventional exercise and thus has the potential to enhance users’ health. However, no study has yet examined whether and how a need for exercise impacts users’ intention to continuously play exergames, i.e. continuance intention and its antecedents. We developed a model grounded in the uses and gratifications theory (UGT) to address this issue.

Design/methodology/approach

We recruited 583 participants to play exergames and collected their psychological responses and physical information. Structural equation modeling (SEM) was used to test the hypotheses.

Findings

We found that health consciousness and perceived exercise benefits are positively related to a need for exercise, which is, in turn, positively related to continuance intention. Moreover, perceived exergame similarity with exercise strengthens the positive link between the need for exercise and continuance intention.

Originality/value

This is the first study using the UGT to explain the underlying mechanism linking health consciousness to continuance intention in the playing of exergames. In addition, we introduced the need for exercise as a novel construct in this study. Our findings provide insights to managers on incorporating health-related features into their exergame products to motivate users' engagement in playing exergames.

Keywords

Acknowledgements

The authors thank Chang Gung Memorial Hospital, Taiwan for financial support (CMRPD3D0023)

Citation

Pham, T.T.L., Huang, H.-C., Cheng, T.C.E., Wong, M.-K., Liao, Y.-N., Yang, Y.-H. and Teng, C.-I. (2020), "The need for exercise in exergaming perspective of the uses and gratifications theory", Industrial Management & Data Systems, Vol. 120 No. 6, pp. 1085-1099. https://doi.org/10.1108/IMDS-07-2019-0377

Publisher

:

Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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