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Research on the influence of balance patch on players' character preference

Qi Wang (School of Economics and Management, Beijing University of Posts and Telecommunications, Beijing, China)
Yi Yang (School of Economics and Management, Beijing University of Posts and Telecommunications, Beijing, China)
Zhengren Li (School of Economics and Management, Beijing University of Posts and Telecommunications, Beijing, China)
Na Liu (School of Economics and Management, Beijing University of Posts and Telecommunications, Beijing, China)
Xiaohang Zhang (School of Economics and Management, Beijing University of Posts and Telecommunications, Beijing, China)

Internet Research

ISSN: 1066-2243

Article publication date: 24 February 2020

Issue publication date: 18 May 2020

563

Abstract

Purpose

The balance patch is an important but not well studied area to maintain game fairness and improve player entertainment. In this paper, we examine the effect of balance patch on player's character preference and further explore the moderating effect of psychological distance and character selection pattern.

Design/methodology/approach

In study 1, a web crawler was used to get server-side data of 40, 974 multi-player online battle arena (MOBA) players through official application programming interfaces (APIs). A paired-T test and a stepwise regression were performed to verify the hypothesis. In study 2, a 2-patch type (buff vs nerf) × 2 psychological distance (near vs distant) × 2 character selection pattern (stable vs variable) between-subjects design was adopted to confirm the empirical conclusions through questionnaire survey design and further explored the mediating effect of patch adjustment perception.

Findings

The analyzed results showed that the buff patch led to an increase in players' character preference, while the nerf patch led to a decrease in players' character preference. Moreover, the main effect was mediated by patch adjustment perception. Furthermore, psychological distance and character selection pattern both moderated the relationship between balance patch and character preference changes. The character preference of the near psychological distance increased more significantly elicited by buff patches and decreased more significantly in an adverse situation. Similarly, players with variable selection pattern of characters were more sensitive to the stimuli, and the character preference of the variable group changed more significantly than that of the stable group caused by balance patch release.

Originality/value

This paper studies the influence of a patch on the balance of character strength on player preference, which expands the research on game balance and fairness. The present results contribute to the theoretical research on consumer behavior of psychological distance and character selection pattern elicited by balance patches. Meanwhile, the results indicate that psychological distance theory can apply to the study of the relationship between players and virtual characters.

Keywords

Acknowledgements

This work was supported by a grant from National Natural Science Foundation of China (No. 71372194), National Natural Science Foundation of China (No. 71371034).

Citation

Wang, Q., Yang, Y., Li, Z., Liu, N. and Zhang, X. (2020), "Research on the influence of balance patch on players' character preference", Internet Research, Vol. 30 No. 3, pp. 995-1018. https://doi.org/10.1108/INTR-04-2019-0148

Publisher

:

Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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