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Game-based evacuation drill using augmented reality and head-mounted display

Junya Kawai (Tokushima University, Tokushima, Japan)
Hiroyuki Mitsuhara (Tokushima University, Tokushima, Japan)
Masami Shishibori (Tokushima University, Tokushima, Japan)

Interactive Technology and Smart Education

ISSN: 1741-5659

Article publication date: 19 September 2016

768

Abstract

Purpose

Evacuation drills should be more realistic and interactive. Focusing on situational and audio-visual realities and scenario-based interactivity, the authors have developed a game-based evacuation drill (GBED) system that presents augmented reality (AR) materials on tablet computers. The paper's current research purpose is to improve visual reality (AR materials) in our GBED system.

Design/methodology/approach

The author's approach is to develop a new GBED system that superimposes digital objects [e.g. three-dimensional computer graphics (3DCG) elements] onto real-time vision using a marker-based AR library, a binocular opaque head-mounted display (HMD) and other current easily available technologies.

Findings

The findings from a trial experiment are that the new GBED system can improve visual reality and is appropriate for disaster education. However, a few problems remain for practical use.

Research limitations/implications

When using the GBED system, participants (i.e. HMD wearers) can suffer from 3D sickness and have difficulty in moving. These are important safety problems in HMD-based systems.

Social implications

The combination of AR and HMDs for GBEDs (i.e. integrating virtual and real worlds) will raise questions about its merits (pros and cons).

Originality/value

The originality of the research is the combination of AR and an HMD to a GBED, which has previously been realized primarily as simulation games in virtual worlds. The authors believe that our research has the potential to expand disaster education.

Keywords

Citation

Kawai, J., Mitsuhara, H. and Shishibori, M. (2016), "Game-based evacuation drill using augmented reality and head-mounted display", Interactive Technology and Smart Education, Vol. 13 No. 3, pp. 186-201. https://doi.org/10.1108/ITSE-01-2016-0001

Publisher

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Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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