Read-the-game skill evaluation by analyzing head orientation in immersive VR | IEEE Conference Publication | IEEE Xplore

Read-the-game skill evaluation by analyzing head orientation in immersive VR


Abstract:

This paper proposes a Virtual Reality (VR) system that allows both players and coaches to measure Active Visual Exploratory Activity patterns (AVEA). The main purpose of ...Show More

Abstract:

This paper proposes a Virtual Reality (VR) system that allows both players and coaches to measure Active Visual Exploratory Activity patterns (AVEA). The main purpose of the system is to analyze the ability to “read the game” of soccer players under pressure. By making use of Head Mounted Display (HMD) technology and its head tracking capabilities, the users experience an in-game situation. They are set in the place of a defender with ball possession before making a passing decision while being pressured by a rival player. Therefore, being forced to make quick decisions based on visual information. By extracting the motion tracking data of the HMD, the gazing direction of the user is saved and divided in three zones of interest. A trial test was carried (N=10) to evaluate the system and the IPQ questionnaire was applied post session for analyzing AVEA performance and presence relationship.
Date of Conference: 07-09 June 2017
Date Added to IEEE Xplore: 05 February 2018
ISBN Information:
Electronic ISSN: 2161-203X
Conference Location: Copenhagen, Denmark

References

References is not available for this document.