Abstract:
Existing approaches to 3D input on wall-sized displays include tracking users with markers, using stereo- or depth-cameras or have users carry devices like the Nintendo W...Show MoreMetadata
Abstract:
Existing approaches to 3D input on wall-sized displays include tracking users with markers, using stereo- or depth-cameras or have users carry devices like the Nintendo Wiimote. Markers makes ad hoc usage difficult, and in public settings devices may easily get lost or stolen. Further, most camera-based approaches limit the area where users can interact.
Published in: 2009 IEEE Symposium on 3D User Interfaces
Date of Conference: 14-15 March 2009
Date Added to IEEE Xplore: 19 May 2009
Print ISBN:978-1-4244-3965-2