Abstract:
Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade displ...Show MoreMetadata
Abstract:
Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade display and tracking technologies raises new questions. This work explores the plausibility of measuring misperceptions within the small tracking volumes of consumer-grade technology, whether measures practical within this space are directly comparable, and if contemporary displays induce distance misperceptions.
Published in: 2017 IEEE Symposium on 3D User Interfaces (3DUI)
Date of Conference: 18-19 March 2017
Date Added to IEEE Xplore: 06 April 2017
ISBN Information: