Abstract:
We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affecti...Show MoreMetadata
Abstract:
We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affective games can experiment with how engagement can be captured in their games. Rather than proposing a context-free way of measuring engagement, we enable designers to test how affordable hardware could fit into the assessment of players' states and progress in their particular game using a range of tools.
Published in: 2015 International Conference on Affective Computing and Intelligent Interaction (ACII)
Date of Conference: 21-24 September 2015
Date Added to IEEE Xplore: 07 December 2015
ISBN Information:
Electronic ISSN: 2156-8111