Abstract:
This is a new method to avoid crack in terrain rendering. It does not use the traditional technique to deal with crack in geometry space. It draws terrain to a texture us...Show MoreMetadata
Abstract:
This is a new method to avoid crack in terrain rendering. It does not use the traditional technique to deal with crack in geometry space. It draws terrain to a texture using FBO (frame buffer object) instead of to screen directly without operation to dispose seam. Then, it uses "inpainting", a technique in image processing, to treat the texture in image space, so that the seamless image rendering can be realized. As for rendering terrain, it uses a quad tree to manage terrain data, and preserves the values of height in a texture. Then it can fetch them from video memory. In rendering a node, it uses geomorphing operation to avoid popping.
Published in: 2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics
Date of Conference: 15-18 October 2007
Date Added to IEEE Xplore: 26 December 2007
ISBN Information: