Abstract:
Sculpting deformation is a powerful tool to modify the shape of objects intuitively. However, the detail preserving problem has not been considered in sculpting deformati...Show MoreMetadata
Abstract:
Sculpting deformation is a powerful tool to modify the shape of objects intuitively. However, the detail preserving problem has not been considered in sculpting deformation. In the deformation of a source object by pressing a primitive object against it, the source object is deformed while geometric details of the object should be maintained. In order to address this problem, we present a detail preserving sculpting deformation algorithm by using Laplacian coordinates. Based on the property of Laplacian coordinate, we propose two feature invariants to encode the Laplacian coordinate. Instead of mapping the source mesh to the primitive mesh, we map the smooth version of source mesh to the primitive mesh and use the Laplacian coordinates to encode the geometric details. When the smooth version of the source mesh is deformed, the Laplacian coordinates of the deformed mesh are computed for each vertex firstly and then the deformed mesh is reconstructed by solving a linear system that satisfies the reconstruction of the local details in least squares sense. Several examples are presented to show the effectiveness of the proposed approach.
Published in: 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics
Date of Conference: 19-21 August 2009
Date Added to IEEE Xplore: 18 September 2009
ISBN Information: