Abstract:
Creating long animation sequences with nontrivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences...Show MoreMetadata
Abstract:
Creating long animation sequences with nontrivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based upon the idea of video textures we propose a simple algorithm to create new user controlled animation sequences based only on a few key frames by the analysis of velocity and position coherence. The simplicity of the method is achieved by carrying out the calculations on the main principal components of the reference animation, hence reducing the dimensionality of the input data. This also leads to significant compression. Smooth animations are ensured, using one of the proposed blending schemes.
Published in: Proceedings Computer Graphics International, 2004.
Date of Conference: 19-19 June 2004
Date Added to IEEE Xplore: 06 July 2004
Print ISBN:0-7695-2171-1
Print ISSN: 1530-1052