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Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review | IEEE Conference Publication | IEEE Xplore

Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review


Abstract:

The usage of Augmented Reality (AR) and Virtual Reality (VR) games is seen to have the potential to deliver considerable advantages for post-stroke rehabilitation since i...Show More

Abstract:

The usage of Augmented Reality (AR) and Virtual Reality (VR) games is seen to have the potential to deliver considerable advantages for post-stroke rehabilitation since it can increase healing progress while saving time and money. This study compares the use of AR and VR in games for post-stroke rehabilitation by assessing the game design, measurement technique, and challenges that may be improved for future studies. Using the PRISMA concept to conduct a Systematic Literature Review (SLR) of related research by identifying relevant data sources, evaluating abstracts, determining eligible publications, and analyzing data using the meta-analysis approach. We analyzed 198 publications from multiple database sources during this procedure and identified 24 papers for additional investigation. The study's implications show that the game design and assessment technique that best meets post-stroke rehabilitation assignments is the most important aspect in assessing the capabilities of AR and VR games for post-stroke rehabilitation, which influences future research on AR and VR games. It was also discovered that numerous obstacles to the usage of AR and VR games must be solved in order to maximize the post-stroke recovery process. However, the data sources employed in the study have limitations. To optimize the utilization of AR and VR games in post-stroke rehabilitation, it is required to examine rules and infrastructure, as well as to employ more diverse data sources.
Date of Conference: 18-18 November 2023
Date Added to IEEE Xplore: 18 March 2024
ISBN Information:
Conference Location: Bali, Indonesia

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