Abstract:
3D virtual worlds provide rich environments for collaborative work and social networking. The design of these spaces is largely confined by the classical time and space p...Show MoreMetadata
Abstract:
3D virtual worlds provide rich environments for collaborative work and social networking. The design of these spaces is largely confined by the classical time and space properties that we find in our own physical world. In some cases, some non-physical capabilities like teleportation are provided, but in general, most of the limits that we experience physically such as time linearity, gravity, orientation, and single location, are also experienced in these computer-based virtual worlds. In this paper, we review our activities to bend the time and space limits in a 3D virtual world. In particular, we explore extensions that we have made to a Second Life (a 3D virtual world) viewer to bend the time and space barriers from conventional limits. We present two main extensions, namely: multi-view which allows the viewer to monitor multiple locations in the virtual world (allowing a user to observe and switch quickly between multiple virtual locations), and pause-view which allows the user to pause and then continue (possibly in faster than real-time) a meeting stream (sort of like the pausing of a TV program made possible by digital video recorders). Providing faster than real-time playback allows the viewer to catch up (from a pause or late meeting arrival) so that they can, for example, participate in a closing Q&A session. By using Second Life to mold space and time, we are adding new dimensions and possibilities into the Second Life community.
Date of Conference: 17-21 May 2010
Date Added to IEEE Xplore: 03 June 2010
ISBN Information: