Abstract:
Innovation in education using technology has been increasing in recent years, particularly with the pandemic that accelerated this development process. The use of virtual...Show MoreMetadata
Abstract:
Innovation in education using technology has been increasing in recent years, particularly with the pandemic that accelerated this development process. The use of virtual and augmented reality environments allows to approach real situations in academic spaces to support the training of higher education students. This research is the continuation of a previous one, with the use of mixed reality resources, the universities participating in this research project provide funding to support educational research among their academics, in an international collaborative approach. The objective is the comparative analysis of the use of virtual and augmented realities, with an exchange of resources between universities, to study the impact on the engagement of engineering students, identifying similarities and differences. The research methodology used is mixed, with the next stages: the research planning, the logistics of implementation through the sharing of resources, the implementation of the resources in both universities, the implementation of surveys to evaluate student engagement and their experience with the resources, as well as professor observation, and the analysis of the data collected through surveys to measure the students' engagement as well as the impact of the use of the resources. The results point to the strengthening of the student's engagement with their discipline by solving the cases presented with these technological educational resources.
Date of Conference: 08-11 May 2024
Date Added to IEEE Xplore: 08 July 2024
ISBN Information: