Abstract:
This paper describes the development and integration of augmented reality content with traditional Engineering Design Graphics materials, and presents the results of a pr...Show MoreMetadata
Abstract:
This paper describes the development and integration of augmented reality content with traditional Engineering Design Graphics materials, and presents the results of a preliminary usability study conducted with Freshman Engineering students. The resources developed combine printed text and images with interactive three-dimensional content with the purpose of enhancing the understanding of technical graphics concepts and improving the students' visualization skills. In general, students had a very positive reaction when first presented with the materials and showed an optimistic attitude while interacting with the content. Additionally, augmented reality materials promote the development of self-directed learning skills and self-assessment.
Published in: 2013 IEEE Frontiers in Education Conference (FIE)
Date of Conference: 23-26 October 2013
Date Added to IEEE Xplore: 19 December 2013
Electronic ISBN:978-1-4673-5261-1