Abstract:
This Innovative Practice Full Paper presents a new way to teach Access Control concepts. Access Control is a key component in computer security, and it is critical for st...Show MoreMetadata
Abstract:
This Innovative Practice Full Paper presents a new way to teach Access Control concepts. Access Control is a key component in computer security, and it is critical for students to have basic understanding of access control techniques. We have developed a 2D educational game, titled “Temple of Treasures,” that aims to help students learn the basic concepts of Discretionary Access Control and Mandatory Access Control. The game was developed using the Unity game engine. The game's story is centered around an adventurer in search of gold but end up stuck in a temple and must gain knowledge on targeted concepts to unlock the doors along the escape pathways. Students must complete an in-game assessment with immediate feedback after each of the three levels in this game. Player information and assessment data are saved on the cloud through GameSparks for further analysis. To measure the effectiveness, we developed a presurvey, post-survey, and focus group protocols. In addition, the UI Accessibility Plugin is used to make the game accessible to visually impaired players. The game has been integrated into several computer science courses including Operating Systems at North Carolina Agricultural and Technical State University, System Administration II and Introduction to Information Security at Winston-Salem State University. The game was deployed to a WebGL format so students can play it online. In this paper, we will present game design, development, and assessment results in detail.
Published in: 2021 IEEE Frontiers in Education Conference (FIE)
Date of Conference: 13-16 October 2021
Date Added to IEEE Xplore: 20 December 2021
ISBN Information: