Encouraging physical activity with a game-based mobile application: FitPet | IEEE Conference Publication | IEEE Xplore

Encouraging physical activity with a game-based mobile application: FitPet


Abstract:

Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persu...Show More

Abstract:

Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced. FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.
Date of Conference: 14-16 October 2015
Date Added to IEEE Xplore: 11 January 2016
Electronic ISBN:978-1-4673-7452-1
Conference Location: Toronto, ON, Canada

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