Abstract:
In this nonlinear site-specific performative lecture and accompanying text, the author argues that the use of outer space as a metaphor for possibility enables players an...Show MoreMetadata
Abstract:
In this nonlinear site-specific performative lecture and accompanying text, the author argues that the use of outer space as a metaphor for possibility enables players and creators of games, entertainment, and media to build social awareness and develop affective technologies for post-conflict resolution.
Published in: 2019 IEEE Games, Entertainment, Media Conference (GEM)
Date of Conference: 18-21 June 2019
Date Added to IEEE Xplore: 26 August 2019
ISBN Information: