Abstract:
Gesture Control is a subject which has been investigated almost from the beginning of using terminals to interact with the computer central unit. The advent of Kinect, ha...Show MoreMetadata
Abstract:
Gesture Control is a subject which has been investigated almost from the beginning of using terminals to interact with the computer central unit. The advent of Kinect, has sparked a series of efforts to apply gesture control not only in gaming, but rather in controlling TVs or set-top boxes, PCs, laptops, and others. Gestures have been captured by various sensors, either triggering some binary events using primitive methods like mounting diodes around the bezel of the monitor and sensing the passage of the hand over them, or trying to interpret gestures using a camera and complex image processing algorithms based on learning machines techniques. By using special infrared (IR) illumination, it is now possible to obtain robust and stable real-time interaction between the user and the computer. Existing 3D cameras, however, require exotic hardware components, multiple image sensors, or structured IR light projected onto the user. In this paper, a novel real-time depth-mapping principle and IR camera is introduced. The new IR camera architecture comprises an illuminator module which is pulsed and modulated via a monotonic function using a phaselocked loop control for the laser intensity, while the reflected infrared light is captured in “slices” of the space in which the object of interest is situated. A reconfigurable hardware architecture unit calculates the depth slices and combines them in a depth-map of the object. The depth map is further used in the detection, tracking, and recognition of the gesture made by the user. The resolution is variable depending on the resolution and gating possibilities of the image sensor. A sensor of 1 megapixel is used, providing a resolution of 1024×1024. Images of real objects are reconstructed in 3D based on the data obtained by the laser slicing technique, and a corresponding image processing algorithm builds the 3D map of the object in real-time. As this paper will show through a series of experiments, the camera can be used in ...
Date of Conference: 06-09 May 2013
Date Added to IEEE Xplore: 15 July 2013
ISBN Information:
Print ISSN: 1091-5281