Abstract:
As radical and transformative technological revolution significantly changes the way of science and engineering practice, bringing these changes into engineering classroo...Show MoreMetadata
Abstract:
As radical and transformative technological revolution significantly changes the way of science and engineering practice, bringing these changes into engineering classroom becomes a need. This paper presents such a conduct that designs a virtual reality (VR) theme-based game system as a replacement of traditional laboratory activities in two fundamental electrical and computer engineering courses: digital design and circuit analysis. The goal is to strengthen students' engineering literacy and problem-solving skills since the lack of effective reading and problem-solving strategies in our students poses significant barriers to their learning. With digital design and circuit analysis as the themes and engineers solving real-life problems as the scenes, the games immerse students in actual engineering design challenges where a selection of metacognitive reading and problem-solving strategies are unfolded.
Published in: 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference
Date of Conference: 21-23 December 2010
Date Added to IEEE Xplore: 22 February 2011
ISBN Information: