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Empowering students with engineering literacy and problem-solving through interactive virtual reality games | IEEE Conference Publication | IEEE Xplore

Empowering students with engineering literacy and problem-solving through interactive virtual reality games


Abstract:

As radical and transformative technological revolution significantly changes the way of science and engineering practice, bringing these changes into engineering classroo...Show More

Abstract:

As radical and transformative technological revolution significantly changes the way of science and engineering practice, bringing these changes into engineering classroom becomes a need. This paper presents such a conduct that designs a virtual reality (VR) theme-based game system as a replacement of traditional laboratory activities in two fundamental electrical and computer engineering courses: digital design and circuit analysis. The goal is to strengthen students' engineering literacy and problem-solving skills since the lack of effective reading and problem-solving strategies in our students poses significant barriers to their learning. With digital design and circuit analysis as the themes and engineers solving real-life problems as the scenes, the games immerse students in actual engineering design challenges where a selection of metacognitive reading and problem-solving strategies are unfolded.
Date of Conference: 21-23 December 2010
Date Added to IEEE Xplore: 22 February 2011
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Conference Location: Hong Kong, China

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