Abstract:
A technique is presented that incorporates an irregular triangle mesh into wavelet-domain motion-estimation and motion-compensation using a shift-invariant redundant wave...Show MoreMetadata
Abstract:
A technique is presented that incorporates an irregular triangle mesh into wavelet-domain motion-estimation and motion-compensation using a shift-invariant redundant wavelet transform. Triangle vertices are identified by a simple correlation operator locating image edges in the wavelet subbands, while motion compensation takes place through an affine transformation mapping triangles from one frame to the next. The motion-compensated residual is downsampled to a non-redundant form which is then coded using any wavelet-based still-image coder. Experimental results indicate that the combined approach outperforms either technique applied separately,, in addition, the proposed method outperforms a variety of motion-estimation and motion-compensation approaches operating in both the spatial and wavelet domains.
Date of Conference: 22-25 September 2002
Date Added to IEEE Xplore: 10 December 2002
Print ISBN:0-7803-7622-6
Print ISSN: 1522-4880