Abstract:
It is well-known that networked multi resolution contents are designed and optimized to be exchanged between a provider and one or more requesters while allowing the best...Show MoreNotes: This article was mistakenly omitted from the original IEEE Xplore conference submission.
Metadata
Abstract:
It is well-known that networked multi resolution contents are designed and optimized to be exchanged between a provider and one or more requesters while allowing the best possible reproduction quality to all requesters. According to participants' terminal computing resources, push or pull modes can be used to distribute the reproduction load (i.e., server scalability versus light weight clients). In the same way, peer-to-peer techniques are available to distribute the transmission load. By focusing on these two ideas, this paper raises the following question: unless it is admitted that peer-to-peer architectures allow to increase the scalability and the responsiveness of the services they support, is there a best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency? In other worlds, can we accurately take into account the distribution strategy at multi resolution content generation levels? The present paper does not provide an answer, but aims at achieving a first step in this direction by proposing a new dedicated C++ GPL v3 tool that serves as a NVE distributed emulation platform. This tool includes a modular multi resolution 3D histogram that can be distributed on top of centralized or peer-to-peer network architectures.
Notes: This article was mistakenly omitted from the original IEEE Xplore conference submission.
Date of Conference: 16-18 May 2011
Date Added to IEEE Xplore: 12 January 2012
Print ISBN:978-1-4577-0141-2