Abstract:
To satisfy the aspirations of technology-savvy digital natives, an effective novel pedagogy for vaccine education is required. The use of game-based learning strategies i...Show MoreMetadata
Abstract:
To satisfy the aspirations of technology-savvy digital natives, an effective novel pedagogy for vaccine education is required. The use of game-based learning strategies in educating users has shown a promise to increase user understanding of focus topics. This study investigates the extent whether Game-Based Learning (henceforth, GBL) and the SECI model could improve vaccine education and understanding. The SECI model is used in this study since it is the most well-known framework for studying knowledge processes. SECI is typically used in an organization to transfer knowledge. It is the acronym for Socialization, Externalization, Combination and Internalization. Our goal is to develop VaccineLand; a digital board game that incorporates the SECI principles into GBL to make learning more effective thus boosts knowledge. The conceptual model of VaccineLand consists of 3 phases that are based on Input-Process-Outcome (IPO) game-based learning model. The proposed conceptual model complies with the GBL strategies and SECI model elements.
Date of Conference: 06-06 November 2021
Date Added to IEEE Xplore: 30 November 2021
ISBN Information: