Abstract:
The performance of fuzzy rule-based systems are examined in a car racing domain. In the car racing domain, two car agents compete for waypoints. Fuzzy rule-based systems ...Show MoreMetadata
Abstract:
The performance of fuzzy rule-based systems are examined in a car racing domain. In the car racing domain, two car agents compete for waypoints. Fuzzy rule-based systems are used to determine which waypoints the car agent should aim at. Training patterns for constructing fuzzy rule-based systems are generated through preliminary experiments against a fixed opponent car agent. We examine the effect of the opponent car agents on the performance of the fuzzy rule-based systems.
Date of Conference: 12-15 October 2008
Date Added to IEEE Xplore: 07 April 2009
ISBN Information:
Print ISSN: 1062-922X