Abstract:
This case study presents the impact of game-based learning of supply chain concepts. A cohort of undergraduates studying supply chain management were grouped based on the...Show MoreMetadata
Abstract:
This case study presents the impact of game-based learning of supply chain concepts. A cohort of undergraduates studying supply chain management were grouped based on their academic performance for this student-centered learning exercise. We conducted an online wood supply game to understand their perception toward game-based learning while testing their theoretical awareness. We found that game-based learning produced better results in students with average academic performance. Further, this study revealed no significant relationship between academic performance and student behavior. Our results indicate that game-based learning provides a better understanding of theoretical concepts in a more practical manner than does teacher-centered learning. Furthermore, the findings from the feedback survey imply that students have a more optimistic approach toward student-centered learning through gamification than through teacher-centered learning.
Published in: 2021 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM)
Date of Conference: 13-16 December 2021
Date Added to IEEE Xplore: 19 January 2022
ISBN Information: