Heuristica: Designing a serious game for improving decision making | IEEE Conference Publication | IEEE Xplore
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Heuristica: Designing a serious game for improving decision making


Abstract:

This paper describes the design process and development of a 3D immersive serious game, Heuristica. The objective of this video game is to train players to improve their ...Show More

Abstract:

This paper describes the design process and development of a 3D immersive serious game, Heuristica. The objective of this video game is to train players to improve their decision making by mitigating cognitive biases in an engaging and effective way. Heuristica is the result of three development and empirical evaluation cycles over 18 months. Several game features have been tested, and only those that improved learning while maintaining engagement have been retained in the latest version of the video game. These include reward, real time feedback, and game customization. Our development and playtesting process is summarized, and the implications for designing training are described.
Date of Conference: 23-25 September 2013
Date Added to IEEE Xplore: 11 November 2013
ISBN Information:

ISSN Information:

Conference Location: Vancouver, BC, Canada

I. Introduction

Video games, in particular serious games, can improve learning and training across a variety of domains, including medicine, humanitarian, military, science, and education. Not only are video games engaging, but their potential for education is far reaching and under realized [1], [2]. In this paper, we describe the 18-month development of a 3D immersive serious game, called Heuristica, which was designed to improve specific aspects of players' decision making skills. Heuristica was built with the Unreal Engine 3, an award winning game engine commonly used by commercial entertainment game companies.

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