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A constructive approach for developing interactive humanoid robots | IEEE Conference Publication | IEEE Xplore

A constructive approach for developing interactive humanoid robots


Abstract:

There is a strong correlation between the number of appropriate behaviors an interactive robot can produce and its perceived intelligence. We propose a robot architecture...Show More

Abstract:

There is a strong correlation between the number of appropriate behaviors an interactive robot can produce and its perceived intelligence. We propose a robot architecture for implementing a large number of behaviors and a visualizing tool for understanding the developed complex system. Behaviors are designed by using knowledge obtained through cognitive experiments and implemented by using situated recognition. By representing relationships between behaviors, episode rules help to guide the robot in communicating with people in a consistent manner. We have implemented over 100 behaviors and 800 episode rules in a humanoid robot. As a result, the robot could entice people to relate to it interpersonally. An Episode Editor is a tool to support the development of episode rules and to visualize the complex relationships among the behaviors. We consider the visualization is to be necessary for the constructive approach.
Date of Conference: 30 September 2002 - 04 October 2002
Date Added to IEEE Xplore: 10 December 2002
Print ISBN:0-7803-7398-7
Conference Location: Lausanne, Switzerland

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