Abstract:
The aims of the present study are to outline framework for identification of gamification features in open source e-learning environments and discuss a case study for gam...Show MoreMetadata
Abstract:
The aims of the present study are to outline framework for identification of gamification features in open source e-learning environments and discuss a case study for gamification implementation in assessment activities, peer assessment and self-assessment in Moodle e- learning environment.
Published in: 2018 17th International Conference on Information Technology Based Higher Education and Training (ITHET)
Date of Conference: 26-28 April 2018
Date Added to IEEE Xplore: 06 August 2018
ISBN Information: