Abstract:
Real-time strategy games (RTS) are an active area of research as well as a popular branch of industrial game production, with high commercial interest. Although player sa...Show MoreMetadata
Abstract:
Real-time strategy games (RTS) are an active area of research as well as a popular branch of industrial game production, with high commercial interest. Although player satisfaction is the ultimate goal also for these games, they are usually too complex to come up with human-level AI that is not cheating. In consequence, for RTS games it is as desirable to play well as it is to make the game interesting. Also, RTS games have many aspects that call for CI or other innovative methods, as strategy, tactics, resource management, and many more. The task of the special session is to advance the state of research on RTS by new methods or new applications of methods, new concepts, and also the analysis of existing methods or problems.
Date of Conference: 18-21 August 2010
Date Added to IEEE Xplore: 30 September 2010
ISBN Information: