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Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems | IEEE Journals & Magazine | IEEE Xplore

Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems


Abstract:

In this paper, a novel anti-jamming mechanism is proposed to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular,...Show More

Abstract:

In this paper, a novel anti-jamming mechanism is proposed to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular, the problem is formulated as a dynamic psychological game between a soldier and an attacker. In this game, the soldier seeks to accomplish a time-critical mission by traversing a battlefield within a certain amount of time, while maintaining its connectivity with an IoBT network. The attacker, on the other hand, seeks to find the optimal opportunity to compromise the IoBT network and maximize the delay of the soldier's IoBT transmission link. The soldier and the attacker's psychological behavior are captured using tools from psychological game theory, with which the soldier's and attacker's intentions to harm one another are considered in their utilities. To solve this game, a novel learning algorithm based on Bayesian updating is proposed to find an ∈ -like psychological self-confirming equilibrium of the game.
Published in: IEEE Internet of Things Journal ( Volume: 6, Issue: 2, April 2019)
Page(s): 3712 - 3726
Date of Publication: 01 January 2019

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